Game Art: Andrew O'Malley's "Weather Channel" (2012)
Ottawa-based Andrew O'Malley is a multi-disciplinary artist and engineer working with algorithms and code to create interactive artworks responsive to sensors and data linked to remote environments and the immediate surroundings. With Weather Channel (2012), O'Malley appropriates and reconfigures Cory Arcangel's Super Mario Clouds (2002). Addition, rather than subtraction, is O'Malley's modus operandi. This iteration includes
weather controlled animation, a generative soundtrack, and audience interaction to create a unique audio-visual installation. What does "weather controlled" mean? Simple: The density, speed, the sky's hue, and the direction of the clouds are controlled by local, real-time weather data.LINK: Andrew O'MalleySubmitted by Matteo Bittanti