GAME ART
Game Art: Kent Sheely's READY FOR ACTION #12: Mafia 2 (2016)
Kent Sheely's ongoing series gets even more Beckettian with episode 12, set in the world of Mafia 2. LINK : Kent Sheely
Matteo Bittanti is the co-author of GameScenes, art in the Age of Videogames with Domenico Quaranta. This website, which explores game-based artistic production, distributions, and discussion, was introduced in 2005.
GAME ART
Kent Sheely's ongoing series gets even more Beckettian with episode 12, set in the world of Mafia 2. LINK : Kent Sheely
GAME ART
GameScenes is conducting a series of interviews with artists, critics, curators, and gallery owners operating in the field of Game Art, as part of an ongoing investigation of the social history of this artworld. Our goal is to document and discuss both the origins and evolution of a phenomenon that
3D ANIMATION
Full program here! "Le festival international des Arts Multimédia GAMERZ revient à Aix-en-Provence du 4 au 13 novembre 2016 et propose un parcours d’expositions, entièrement gratuit, pensé comme un espace de liberté, de réflexion et de jeu autour de créations post-modernes. Axé sur les pratiques numériques dans la
3D ANIMATION
I always thought that this would make a killer video game. LINK : Jon Rafman
3D ANIMATION
On being stuck. LINK: Victor Morales
AR
19th annual City-Wide Open Studios: "Game On!" October 7–November 10, 2016 Artspace 50 Orange Street New Haven, CT 06510Check out the games here. "Dubbed "an exhibition the size of a city," Artspace's annual City-Wide Open Studios festival creates platforms for artists and
3D ANIMATION
It's really hard to make a parody of something that is already grotesque. LINK : SaveMe Oh
CONCEPTUAL
Tully Arnot, Grass IRL 2015Straws, modified solar display stands, light, motionDimensions variable (originally 6x6x1m) "The work translates a hypercolour, mechanically swaying field of grass – which we might see in a video game or online – into a simple kinetic installation made from two readily available materials. Further, the work reflects
ART GAME
Anthony Montuori, Harbor Islands, video game, 2016 I cannot think of a game designer that has captured the zeitgeist better than Anthony Montuori. His new game, Harbor Islands, will be installed at the Harbor Islands Welcome Center on the Greenway, in Boston, Ma. Inspired by the arcade classic Asteroids, Harbor
3D ANIMATION
Carlos Monteiro' follow up to the De Chirico's inpired game SURREALISTa is titled IMPRESSIONISTa Water Lillies, a contemplative 3D game that allows the user to explore a painting by Monet,"Bridge over a Pond of Water Lilies".In addition to SURREALISTa and IMPRESSIONISTa, Monteiro has
ART GAME
GAMES AS ARTS/ARTS AS GAMES @ The Poly 24 Church Street Falmouth, Cornwall, England TR11 3EG United Kingdom Curated by Tanya Krzywinska (The Games Academy) in collaboration with the MetaMakers Games as Arts/Arts as Games is an annual festival organised by The MetaMakers Institute of Falmouth University at the
ART GAME
Parallel Worlds: Designing Alternative Realities in Videogames Friday, 25 November 2016 Victoria & Albert Museum, London, UK Tickets: 35 punds (full price), 30 pounds (concession), 15 pounds (student)Book Online: https://goo.gl/AR8ouS Parallel Worlds will be taking place on Friday 25 November 2016 and will bring together a