ART GAME
Art Game: "Arcrane" (2011)
"Four-player absurdist crane game by Utrecht School of the Arts students for FourceLabs." Link: Arcrane Submitted by Matteo Bittanti (via Kars Alfrink)
Matteo Bittanti is the co-author of GameScenes, art in the Age of Videogames with Domenico Quaranta. This website, which explores game-based artistic production, distributions, and discussion, was introduced in 2005.
ART GAME
"Four-player absurdist crane game by Utrecht School of the Arts students for FourceLabs." Link: Arcrane Submitted by Matteo Bittanti (via Kars Alfrink)
GAME ART
Link: Basky Submitted by Matteo Bittanti
GAME ART
Joshua Taylor, The Dune Sea from Star Wars: The Old Republic, 2011Joshua Taylor, Derelict from Star Wars: The Old Republic, 2011Joshua Taylor, Rock from RAGE, 2011 Joshua Taylor, Rock from Mirror's Edge, 2011 Joshua Taylor, Shadows from Mirror's Edge, 2011 Joshua Taylor, City Streets from Mirror&
ART GAME
"Chroma is a multiplayer 3rd person shooter with an exciting new approach to the genre. Chroma’s art style uses simple, geometric shapes, bright, basic colors, and iconic 8-bit (1-byte?) sounds to create an abstract, retro look and feel." (Jamie Giannini) Link: Chroma Submitted by Matteo Bittanti All
GAME
Sébastien Linage, On the Run, digital video, 2011Sébastien Linage, Slow Down, digital video, 2011 Sébastien Linage is a Freench artist, designer and creative director. "On the Run" (2011) and "Slow Down" are edited videos showcasing the environments he and other designers at EA created for EA&
GAME ART
Temme Barkin-Leeds, Video Games Series: Defending Area, 2011, oil,mixed media and digital media on canvas, 30" x 44"Temme Barkin-Leeds, Video Games Series: Pause (detail) mixed media on canvas, 30 x 44"Temme Barkin-Leeds, Video Games Series: Farther Than The Russians Did, 2011, mixed media on
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Temme Barkin-Leeds's stop-motion animation of painting within a video game world presented at The American University Museum culminating screening event of video art by current B.A. and M.F.A. students enrolled in the Studio Art Program on December 7 2011. All of the individual moving image
ART GAME
"When are games more than games? When they are communicating with others? Although videogames are bigger than ever, they are often perceived as cultural silos and not in conversation with other art forms or cultures. In conjunction with videogame arts and culture company Kill Screen, Rhizome invites you to
GAME
"The Art of Video Games exhibition (opening March 16, 2012) will explore how game designers combine visual effects with narrative, audio, and player interaction to create immersive and meaningful experiences. To celebrate this ground-breaking exhibition, we are looking for photographs that show how video games can inspire creativity! These
ART GAME
Link: Shoot View (site down, currently 12/12/2011) Submitted by Matteo Bittanti (via Kottke)
ART GAME
"At a Distance is a two player puzzle game, created by Terry Cavanagh for NYU Game Center's 2011 No Quarter Exhibition. It's designed to be played on two computers running side by side. It's a game about solitude in shared experiences." Link:
ART GAME
A small but juicy selection of photographs taken by Giovanni Fredi, an Italian photographer fascinated by tech-subcultures, at Blip Festival 2011, which took place in Tokyo on October 2nd and 23rd. You can read the related article (in Italian) on WIRED.it. We've covered Fredi's previous