GAME ART
Event: "The Old School Video Game Art Show: Level 2" (Oct. 26- Nov. 24 2012, Gallery 1988, Los Angeles)
LINK: Gallery 1988 Submitted by Matteo Bittanti
Matteo Bittanti is the co-author of GameScenes, art in the Age of Videogames with Domenico Quaranta. This website, which explores game-based artistic production, distributions, and discussion, was introduced in 2005.
GAME ART
LINK: Gallery 1988 Submitted by Matteo Bittanti
GAME ART
Anthony Petrie "G.O.A.T." 12" x 18" seven-color screen print on white French Paper Anthony Petrie's artwork will be on display at Gallery 1988’s Old School Video Game Art Show: Level 2, showing October 26th through November 24th 2012. LINK : Anthony
GAME ART
Coll.eo, CARJACKED (After Gerhard Richter), machinima, playable car, 2012 The seventh automobile in the ongoing CARJACKED project, a 2010 BMW M6, was developed by Gerhard Richter's assistants. "Gerhard Richter’s BMW Art Car is modeled after his latest opus, Strip (2011), a series of unique digital
GAME ART
Ashley Anderson. Pigment transfer print on panel, 12 x 12 inches, 2012. Image courtesy the artist. A shley Anderson, Shinobi Marilyn, 2012, gold acrylic on paper, 30 x 30 inches. Image courtesy the artist. From his recentt solo show "Shinobi Marilyn" at Emily Amy gallery in Georgia, Atlanta,
GAME ART
Coll.eo, CARJACKED (After Gerhard Richter), machinima, playable car, 2012 The sixth automobile in the ongoing CARJACKED project, a 1972 BMW 2002, was developed by Bansky's avatar: "Banksy loves cars. Or perhaps not. In 2004, the British graffiti-artist painted an abandoned automobile in a Somerset quarry near
EVENT
October 18 2012, 8 PM at Café LesBar, Stuttgart Library In der Reihe: GameTalks Aram Bartholl “Where art meets games” Lecture and Discussion Moderator: Beat Suter, René Bauer, ZHdK In the series Game Talks experts have been invited from all over Europe to discuss the topic of game culture, game
GAME ART
Coll.eo, CARJACKED (After Julian Opie), machinima, playable car, 2012 The fifth automobile in the ongoing CARJACKED project, a game-like 1997 M3, was developed by Julian Opie's avatars: "Julian Opie’s BMW Art Car is the latest offspring of his seminal series Imagine You Are Driving. The
ART GAME
"The aim of Sermon and Gould’s current collaborative practice is to critically investigate how online participants in three-dimensional worlds, Second Life in particular, socially interact within innovative creative environments and appropriate these cultural experiences as part of their everyday lives, whilst questioning what is ‘real’ in this relationship.
ART GAME
GameScenes is conducting a series of interviews with artists, critics, curators, and gallery owners operating in the field of Game Art, as part of our ongoing investigation of the social history of this fascinating artworld. Our goal is to illustrate the genesis and evolution of a phenomenon that changed the
GAME ART
"In "8-bit evaporation", 5,500 tinted ice cubes were used as "pixels" to create the iconic Super Mario Bros. cloud. It was then encouraged to melt and was recorded in HD. The resulting video was sped up, compressed, reversed and looped. The soundtrack are two
ART GAME
A selection of highlights from the latest A MAZE event: A MAZE. Indie Connect (April 26-27), The Moments 02 - A MAZE. "The Most Amazing Game" Award and 03 - Keynote by Jonatan Söderström The full video playlist is available here. LINK : A MAZE Submitted by Matteo Bittanti
ART GAME
Skot Deeming aka mrghosty is the mastermind behind "Vector: Game + Art Convergence", a 4 day Game Art festival and symposium scheduled for February 2013 in Toronto, Canada. As Skot writes, the event was "borne out of a need for a more critical dialogue in the popular discourse