GAME ART
Game Art: Roger Machado's "Oito Tartarugas em 3 partes" & "1 up" (2013)
Roger Machado deconstructs Nintendo's seminal platform game. LINK: Roger Machado Submitted by Matteo Bittanti
Matteo Bittanti is the co-author of GameScenes, art in the Age of Videogames with Domenico Quaranta. This website, which explores game-based artistic production, distributions, and discussion, was introduced in 2005.
GAME ART
Roger Machado deconstructs Nintendo's seminal platform game. LINK: Roger Machado Submitted by Matteo Bittanti
GAME ART
Australian artist Georgie Roxby Smith's latest project features Lara Croft performing a series of mundane activities. As Smith writes, "[F]or the first time in 2013 was re-imagined by a female writer, deeply conscious of finding a balance between “a man with boobs” and exploring areas of
GAME ART
Cable Griffith, World Two Overview (Night), 2013, acrylic on canvas, 58 x 40 inches CASCADIA May 31 - June 21, 2013 Reception: May 31, 5 - 9pm Collar Works Troy, New York Exhibiting artists include: Aja Rose Bond, Anna Fidler, Michelle Forsyth, Cable Griffith, Britta Johnson, Molly Magai, and Ryan
GAME ART
"Dadaist Game Art: The Digital Ready-Made and Absurdist Appropriation." This game installation promises the "excitement, glamour, fear, violence and mayhem of a genuine Middle Eastern battle!" and features "the revolutionary Borgcycle™, a sensor equipped bike that allows/forces users to get a heart-pounding workout while
GAME ART
By far, one of the most exciting Game Art projects of the year. related: Ready for Action #1, Ready for Action #2, Ready for Action #3, Ready for Action #4, Ready for Action #5, Ready for Action #6, Ready for Action #7, Ready for Action #0 Bonus Round LINK : Kent
GAME ART
"Ready, aim, fire: based on these three orders commonly used in video games, Tempo scaduto is an interactive installation which places the spectator in the paradoxical situation of having to take up position both physically as well as intellectually and morally, faced with an image and a story that
GAME ART
Coll.eo, YOU ARE DEAD (2013) "YOU ARE DEAD is a commercially obtainable single line electronic display sign that Coll.eo has programmed to visualize a series of statements relating to death and its ramifications in video games. The statements take the form of quotes, judgments, and sentences. Overall,
GAME ART
"In this video, artist Cory Arcangel and adjunct curator of new media arts Christiane Paul discuss Arcangel's work Various Self Playing Bowling Games (2011), on view in the exhibition Cory Arcangel: Pro Tools." (Whitney Museum) LINK: Cory Arcangel Submitted by Matteo Bittanti
MACHINIMA
More public transportation troubles for avatars. Part of Sheely's ongoing series, "Ready for Action". related: Ready for Action #1, Ready for Action #2, Ready for Action #3, Ready for Action #4, Ready for Action #5 LINK : Kent Sheely Submitted by Matteo Bittanti
ARCADE
GLG, an audio/visual piece, remiered at Stanford University's Center for Computer Research in Music and Acoustics (CCRMA) on April 25, 2013, as part of the "Music and Games" multimedia concert. Werner deconstructed a classic arcade game, Galaga and wrote a series of detailed posts to
GAME
On one level, the video below shows a bug in the latest version of SimCity, released last March among much controversy. At the same time, this glitch is instant art. This creepy multiplications of garbage trucks reminds me of the horrors of Kaufman's Invasions of the Body Snatchers
ART GAME
"Final projects exhibited from these Spring semester courses: Art Games, 3D Modeling and Sculpture, Senior Projects, Moving Image Art, Animation, New Media Robotics, Holography, Internet Art and Digital Imaging. Student artwork in order of appearance: Collin Martin, Tyler Warren, Yuhui Qi, Clayton Ford, Evan Mills, Mitchell Arthur, Charlie Cataline,