GAME ART
Video: Paul "Pixel" Veer Interview (2013)
LINK : Paul "Pixel" Veer Submitted by Matteo Bittanti via Braum Rauter
Matteo Bittanti is the co-author of GameScenes, art in the Age of Videogames with Domenico Quaranta. This website, which explores game-based artistic production, distributions, and discussion, was introduced in 2005.
GAME ART
LINK : Paul "Pixel" Veer Submitted by Matteo Bittanti via Braum Rauter
GAME ART
Scott Kildall's new project is titled Player Two, developed during a rotoscoping workshop. As he explains, "Using my Android phone, I had a friend shoot a gesture of me acting like a video game fighter. Then, I isolated 24 frames of this action and used Photoshop to
BOOK
Jenna Ng - a Newton Trust/Leverhulme Early Career Fellow at Centre of Research for the Arts, Social Sciences and Humanities (CRASSH) in University of Cambridge - discusses her forthcoming collection of essays and interviews on machinima making, viewing and theorizing Understanding Machinima: Essays on Filmmaking in Virtual Worlds (Continuum
ART GAME
On April 23, at Ignite Guelph, independent game developer Owen Goss discusses a style of game that illustrates the true potential of the medium. Art games push the limits of game design and open the world of art to a new market. Full bio: "Owen spent his early games
EVENT
Location: Dark Horse Experiment, 110 Franklin Street Melbourne Exhibition Dates: Saturday May 15th to Saturday July 13th, 2013. Opening Date: Friday 14th June, 6:00pm - 9:00pm. Opening Hours: Wed to Sat 12–6pm Curated by Georgie Roxby Smith, NOW 13 brings together a diverse group of research artists
GAME ART
Michael Birken's Tetris Printer Algorithm uses Tetris as canvas, painter and paint. The software rotates, positions and drops tetrominoes (i.e. Tetris pieces) in a specific sequence to create bitmap images, mostly from the videogame vernacular. Birken is the author of seminal pieces like Worst Mario Game Ever
DEMOSCENE
Two days of live chipmusic, micromusic and 8-bit inspired artists. An open stage & pre-party (apply here). Live visuals and glitch art throughout the day. Retro gaming free play and big-screen tournaments. Art Exhbitions. Workshops... SuperByte Festival 2013 brings ludic nostalgia and lo-fi digital aesthetic to Manchester on September 13
3D ANIMATION
A selection of experiments in Javascript+WebGL by OSS (Outside of Society): Endless Forest 2.0Endless ForestRainbow Island Psychadelica TunnelSNES Retro LINK: Outside of SocietySubmitted by Matteo Bittanti (Thank you, Steve!)
GAME ART
PARALLAX View is an... "on-line gallery of animated GIF's + GIF/Super8 Action marking the opening of Parallax View on the streets of Venice during the opening days of the 55th International Art Exhibition of la Biennale di Venezia. Parallax means a displacement in the position of an
ART GAME
Mighty Box Games - a game collective based in Malta consisting of Gordon Calleja (Game Designer, Creative Director, Writer), Marvin Zammit (Programmer), Costantino Oliva (Project Manager), Thomas Cuschieri (Sound Designer, Composer), Fabrizio Calì (Animator, Technical Artist, 3D Modeler, Texture Artist, Illustrator), Nel Pace (Artist, Illustrator, Texture Artist, Cinematic Artist), Mark
EVENT
Up Up Down Down Left Right Left Right B A Start Video Games as Performance Art Pippin Barr, Wafaa Bilal, Mary Flanagan, Knut Hybinette, Paolo Pedercini, Troy Richards, Dana Sperry May 17 - July 19, 2013 SPACES 2220 Superior Viaduct Cleveland, OH 44113 216.621.2314 Gallery Hours Tu – Su:
EVENT
Organized by Swissnex San Francisco during the Game Developers Conference 2013, the Game Gazer exhibition featured a series of games, playful installations, and applications. Curated by David Eliott, Sophie Lamparter, Andrea Müller, Daniel Sciboz, Douglas Edric Stanley, Eddo Stern, the show was organized in partnership with the Masters in Media