GAME ART
Game Art: Dillon Votaw's "Protecting Freedom" (2013)
Dillon Votaw is a media art student at University of Oklahoma. LINK : Dillon Votaw Submitted by Matteo Bittanti
Matteo Bittanti is the co-author of GameScenes, art in the Age of Videogames with Domenico Quaranta. This website, which explores game-based artistic production, distributions, and discussion, was introduced in 2005.
GAME ART
Dillon Votaw is a media art student at University of Oklahoma. LINK : Dillon Votaw Submitted by Matteo Bittanti
DOCUMENTARY
A documentary based on Jenna NG's splendid collection of essays on machinima, art, identity, and virtual worlds, Understanding Machinima, Second Bodies was entirely "shot" in Second Life. Screenings include the 2010 San Francisco New Media Film Festival, the 2013 Vector: Game + Art Convergence Festival and Symposium,
GAME ART
Dan Hernandez, Segacielo Civita, 2013. Mixed media on panel, 50 x 40 inches. Dan Hernandez, 2013 Ex Voto (Death from Above). Mixed media on panel, 30 x 20 inches.Dan Hernandez, (Untitled) Wall Fragment, 2013. Mixed media on panel, 30 x 43 inches. Dan Hernandez, Defenders of Ataros, 2013. Mixed
ESSAY
DOUBLE SOLO SHOW: MARCO MENDENI & MARK VINCENT KALINKA OFF CONTEMPORARY ART FAIR BRUXELLES Avenue du Port 86C B-1000 Brussels April 24-28, 2014 Curated by Matteo Bittanti THECA Gallery, Lugano, Switzerland ON MARCO MENDENI'S CONCRETE WORKS "Many play videogames. Few play with videogames. Marco Mendeni belongs to
GAME ART
Canadian photographer and digital artist Benoit Paillé is investigating the relationship between photography and virtual worlds. His playground? Grand Theft Auto V. LINK: Benoit Paillé Submitted by Matteo Bittanti
3D ANIMATION
LINK : Kim Laughton Submitted by Matteo Bittanti
EVENT
"Invisible Playground is a collective of six artists, designers and scholars who develop site-specific, transmedial games. The group has already been active at HAU Hebbel am Ufer, organising the festival “You Are GO!” in 2011. The architecture of HAU1 forms the foundation for their new collaborative work with the
GAME ART
Early example of Game Art from the mid-Nineties, courtesy of new media artist Tony Patrickson: "A computer game and video installation designed for the 1995 Live Art Week at the Project Arts Centre in Dublin. The installation functioned as an interactive environment in which the player of the game
GAME
LINK : Justin Hall Submitted by Matteo Bittanti
GAME ART
It's the oldest trick in the book - super imposing videogame characters to "real-life" photographs. Remember Aled Lewis' 2011 series? But Guilhem Lascaux does it particularly well. LINK : Guilhem Lascaux Submitted by Matteo Bittanti
MACHINIMA
LINK : SaveMe Oh Submitted by Matteo Bittanti
GAME ART
Georgie Roxby Smith's ongoing series explores violence and gender in video games. 99 Problems [WASTED] is an intervention in GTA V. Low quality/sample video. See the previous interventions here. LINK : Georgie Roxby Smith INTERVIEW Submitted by Matteo Bittanti