ART GAME: STUDIO OLEOMINGUS'S THE INDIFFERENT WONDER OF EDIBLE PLACES (2020)

Studio Oleomingus is on fire. Their latest project - The indifferent wonder of edible places - is an iteration of an artwork that was developed for an exhibition at Phoenix gallery in Leicester in 2019 and later displayed at the Videogame Art Gallery in Chicago at the Notes in the Margins of History exhibition. For this installation, Langoors in the Labyrinth is split into two halves displayed simultaneously; both connected but designed to be played separately. It is a meditation on memory, and explores how stories and histories are formed and documented.

The indifferent wonder of edible places is meant as

an examination of the violence of erasure and completion. Of complete memory and perforated form. Of edible history and perforated reality. It is a repository that ebbs and flows when explored, and simulates the arduous process of generating meaning from the material dregs of time. In its single player manifestation it is a story about a municipal building eater, consuming a tower at the edge of an unnamed town.

Studio Oleomingus's games are available on itchio.

image from images.squarespace-cdn.com
image from images.squarespace-cdn.com
image from images.squarespace-cdn.com

Studio Oleomingus was created by Dhruv Jani and Sushant Chakraborty. A game and arts practice studio, based in Chala, India, Studio Oleomingus' work is situated at the intersection of post colonial writing and interactive fiction, and they use videogame spaces as sites of discourse, resistance and record. With our games they attempt to study colonial power structures and the histories that they occlude and how interactive fiction might be used to pollute a single reductive record of the past or of a people.

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Studio Oleomingus (alla images and videos courtesy of the Artists)

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