Art Game: Steph Caskenette's Petitwo: Zoetrope Game (2016)

Steph Caskenette is a graduate student at McGill University in Montreal studying game development and design.

Petitwo: Zoetrope Game is an analog/digital game presented at the 2016 edition of the Alt.Ctrl.GDC exhibition at the Game Developers Conference in San Francisco. Caskanette provides a full overview of his project on his website. Here's an excerpt:
Making a traditional zoetrope is straightforward, as it’s just a drum with measured slits around its diameter. However, a significant issue in this situation was transportation as a big round drum would be difficult to fly with across the continent. The solution for this was to make everything collapsible, so I had a central base that had holes for dowels to fit into, that would either be holding up slats or the bird figurines I made. The console box and display supports screwed into the main box base, and I also made rounded tops for the box that had Velcro underneath (see diagram). Other than scrap wood, everything was from the dollar store and, truth be told, 80% of these supplies purchased were motivational chocolate bars.
image from i.imgur.com
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Steph Caskenette

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