Art Game: nullpointer "AVSEQ" (2010) (and a few clever comments on art games in galleries and museums)

image from www.nullpointer.co.uk


image from www.nullpointer.co.uk


nullpointer, "Avseq, installtion at Phoenix Square, Leicester 2010
"Avseq is an interactive installation that takes the form of an abstract computer game. The player must capture and link sound objects together into a sequence of‘atomic’ chains. When released, these structures detonate, activating changes in the audio-visual output of the game. The gaming environment responds dynamically to the developing audio track, producing flowing patterns and abstract forms. In this exchange, complex patterns are rewarded with access to more detailed stages, or ‘levels’, and enhanced audio effects. There is no endpoint, just an evolving structure of light and sound, which without user input will inevitably decay back into empty silence.” (nullpointer)

More information here

Nullpointer writes:

"[T]o be expected, the cultural expectations engendered by galleries and ‘white cube’ spaces naturally discourages people from attempting to play with anything that might be considered an ‘art work’. For any interactive art (non digital included) this is a big problem, but with videogames there is also a generational barrier to tackle. However it was reassuring that when people did engage with the game, they generally spent much longer with it than they would with any traditional art work." (nullpointer)

There's some hope, however, as this video shows:

link: Nullpointer

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