ART GAME: ALAN KWAN'S SCENT (ONGOING)

Eight years ago we shared on GameScenes Alan Kwan's groundbreaking project Bad Trip in which the artist connected a small camera to his glasses in order to develop a videogame about my virtual memories. It remains one of the most inventive project at the crossroads of technology, gaming, and digital art. At the time, Kwan was a student. Now he is a full time artist. For the past few years, Kwan has been making experimental games and VR games while researching at MIT, in Boston. His latest project, Scent, is a video game that takes place near the border of a city undergoing a massacre. A stray dog follows scent trails of human fear and carries out its job to help human souls reincarnate. The game uses stealth mechanics and a contemplative, meditative gameplay.

This game focuses on delivering an interactive cinematic experience with simple control. While using the mouse to look around, players control the dog to walk/sprint/hide/stop and the steering is automated. A bit similar to the control of a 2D platform game like Mario but the players can also look around in a 3D environment. For most of the gameplay, players are walking, hiding, or witnessing.

As Kwan wrote in an email, "In this chaotic world right now, I wanted to create this game to invite players to contemplate on fear, deaths, and the collapse of a city. " Indeed, Scent is a timely project.

Kwan is developing Scent for Windows-based platforms.

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Alan Kwan is an artist, game designer, and technologist. After completing his master's degree at MIT, he has been developing video games and virtual reality environments to build worlds, stories, and immersive experiences that lie outside of the traditional gaming paradigm. He is also deeply interested in how 3D virtual world, as a spatial medium, can help people organize or learn complex information by leveraging their spatial cognition. He started experimenting with the idea of building virtual memory palace in 2011, and then in 2016 he collaborated with architect and designer Meng Sun to make an interactive 3D educational tool. These projects were presented at venues including Ars Electronica Center (Austria), International Bauhaus Colloquium (Germany), ZKM Centre for Art and Media (Germany), and Museum of Contemporary Art (Shanghai), and were featured in media including Discovery Channel, Popular Science, and The Boston Globe. Alan was awarded the first prize of the MIT Harold and Arlene Schnitzer Prize, Asian Cultural Council Fellowship, and the Hong Kong Arts Development Council Award for Young Artist (Media Art). Recently, Alan completed two permanent installations for the museum Historic New Orleans Collection and one permanent installation for Taylor Education Center in collaboration with interaction designer and artist Xiao Xiao.  LINK

: Alan Kwan

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