Suzanne Treister, Fictional Videogame Still/Q, 1992 (via Akron Art Museum)
OPEN WORLD: VIDEO GAMES AND CONTEMPORARY ART
ONE SOUTH HIGH
AKRON, OHIO 44308
United States of America
According to a 2015 Entertainment Software Association survey, 155 million Americans play video games. Visual artists are gamers too, yet video games are rarely examined as a major influence on contemporary art. Open World draws attention to this phenomenon through the presentation of artworks including painting, sculpture, textiles, prints, drawings, animation, video games, video game modifications and game-based performances and interventions by makers who self-identify as artists.
The artworks in Open World reference a broad cross-section of games, ranging from early text adventure and arcade games to modern massively multi-player online roleplaying games and first-person shooters. Participating artists are influenced by some of the most beloved video game franchises including Super Mario Brothers, The Legend of Zelda, The Sims and Final Fantasy.
The exhibition’s title refers to open-world video games, which allow a player to roam through a virtual world, freely selecting their objectives. The title also draws attention to the rich opportunities video games offer for creative expression. Through games, artists build immersive, alternate words. They use digital games to create meaning through imagery, music, sound effects, animation and narrative. The rules governing the experience of playing a video game can express a viewpoint and encourage critical thinking or empathy by directing the player’s attention to systems at work within the real world.
As part of Open World, the Akron Art Museum is calling for submissions of video games and table top games from developers, students and game-creators for Open World Arcade, a day-long indie game event held at the museum on Saturday, December 7, 2019. Click here for more Information or to submit your game.
Tim Portlock, Clone, 2012, inkjet print. (via Akron Art Museum)