Game Art: Geraldo Mercado's "Space Family Portrait (Number One)" (2012)
"A series of video portraits shot using a unique but simple technique that transforms a Game Boy Camera into a video camera." (Geraldo Mercado)LINK
Submitted by Matteo Bittanti
"A series of video portraits shot using a unique but simple technique that transforms a Game Boy Camera into a video camera." (Geraldo Mercado)LINK
Submitted by Matteo Bittanti
MÉLANIE’S FAVOUR digital video/machinima, color, sound, 20 min 35 sec, 2026, France created by Mélanie Courtinat vral.org Recorded inside FromSoftware’s Elden Ring (2022), MÉLANIE’S FAVOUR (2026) follows player Celnadmery3480 through six boss encounters. The avatar carries Courtinat’s custom-modded shield, shaped like a flower
The Overkill festival: Dream No Return November 26–29, 2026 Sickhouse Oldenzaalsestraat 128 7514 DS Enschede, The Netherlands A fly’s life is short, and in Time Flies (2025), that biological fact becomes the game’s governing rule. Developed by Swiss animator Michael Frei and programmer Raphaël Munoz, the game
Nao Usami Resolution of Wounded Skin October 23–December 20, 2026BlackBoxKyoto, Kyoto, Japan An artist talk with Usami and media art historian MA Jung-Yeon, Professor at Kansai University, is scheduled for Saturday, November 21, from 6:00 to 8:00 p.m., with in-person attendance and online streaming
The Shenzhen-based artist’s VR sculptures have entered a browser-based game. Their appearance in a virtual amusement park raises questions about how collecting changes our encounter with sculpture. At the entrance to SPACE M, a transparent container holds dozens of purple boxes. Visitors can “OPEN A BLIND BOX”