GAME ART: VOJTĚCH LUKSCH’S THREADED GAMES

Vojtěch Luksch’s new solo exhibition, Artefacts, takes place at Okraje Gallery (Žižkova 250/2, 390 01 Tábor, Czech Republic) between November 28 2025 and January 7 2026.


Vojtěch Luksch, Let's Gore, Kill 'em All, 2022, oil, embroidered canvas, 36,5 × 45 cm

The first thing Vojtěch Luksch shows you is a weapon.

A first-person shotgun rises from the lower edge. Bodies leak into snow. The scene quickly turns from idyllic to horrific: an FPS memory rendered in crude colour. Only afterwards do you notice whatis carrying the image: an inherited cross-stitch landscape, the sort of handiwork meant to settle a room. In Let’s Gore, Kill ’em All (2022), the medium is the message: the aggression that permeates each frame of Doom is not erased but simply translated, pixel by stitch. Frantic action is replaced by a static shot that required a different kind of finger play.

Born in 1992 and trained in painting at the Faculty of Fine Arts, Brno University of Technology (FaVU) under Vasil Artamonov, Luksch works from a small village in the Czech Republic and returns obsessively to early computer games. He often favours existing materials over new supports, cropping fragments from side-scrolling shooters, early 3D racers, and point-and-click adventures made in the 1980s and 1990s, translating them into analogue form. Luksch gravitates toward images where early 3D shows its seams: planar cliffs, fogged distance, skies that behave like gradients, trees reduced to jagged silhouettes.

All images courtesy of the Artist and Okaje Gallery

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