GAME ART
Game Art: David Rickards' "E-Cola Company Promo" (2016)
File under "culture jamming"? LINK : eCola
GAME ART
File under "culture jamming"? LINK : eCola
GAME ART
Georgie Roxby Smith, 99 Problems [WASTED], still frame from installation Born in 1976 in Melbourne, Australia, Georgie Roxby Smith works across a range of disciplines exploring new pathways between virtual and physical worlds. Employing a variety of tools - including 3D graphics, live performance, shared virtual and gaming spaces, installation
GAME ART
Not A Hologram is "A multi-platform body of work that considers the ongoing effects of living in the Anthropocene, late-capitalist ecology, artificial life, and posthuman contemporary existence as they relate to the moral aesthetics of survival in a burgeoning Neo-feudalist society". Dylan Neuwirth (b. 1977, Athens, US) is
ART GAME
LINK : Molleindustria
GAME ART
COLL.EO The Mythic Being in Liberty City, HD video, black and white, sound, 15' 30", 2016The Mythic Being in Liberty City is a replay of Adrian Piper’s 1973 performance The Mythic Being entirely produced and (re)enacted within the virtual space of Grand Theft Auto IV’
GAME ART
TREATING MAP EDITORS FOUND IN VIDEO GAMES AS VIRTUAL SOUND STAGES, FOCI + LOCI CREATE IMMERSIVE ELECTRO-ACOUSTIC SPACES WITH VIRTUAL INSTRUMENTS AND TIMED AUDIOVISUAL EVENTS. foci + loci (Tamara Yadao and Chris Burke) are a duo living and working in New York. Saving and replaying digital game data, camera movement in space
3D ANIMATION
SCREENING: HARUN FAROCKI, PARALLEL I-IV (2012-2014) DATE & TIME: MAY 18, 2016, 6 - 8 PM PLACE: IULM 6, SALA DEI 146 , IULM UNIVERSITY FREE AND OPEN TO THE PUBLIC PLEASE RSVP (WRITE "FAROCKI SCREENING" IN THE SUBJECT LINE - LIMITED SEATING) ________________________________ IULM University is proud to present
GAME ART
Michiel van der Zanden (b. 1979 in Gorinchem, The Netherlands) is a visual artist fascinated by the language of games and 3D graphics. Growing up playing playing first-person shooters and looking at virtual environments through the eyes of a painter, van der Zanden realized that digital media artists use techniques
EVENT
Larry Achiampong and David Blandy, FF Gaiden: Alternative (Preview), 2016, HD Digital Video. Commissioned by Tyneside Cinema. Supported by Arts Council England Inspired by the writings of political philosopher Frantz Fanon, Finding Fanon Gaiden: Alternative is currently on show at The Gallery, Tyneside Cinema, located in Newcastle upon Tyne, United
GAME ART
Anita Fontaine’s radical creations intersect art, fashion, advertising and technology. Celebrated as an artist, director and creative director, her work straddles virtual dimensions that verge on beauty and experimentation. Her future forward vision and hyper real aesthetic have evolved into a recognized brand, making her a favorite collaborator of
EVENT
Oscar Nodal, Through the Crumbling South Island, 2015 As part of the collateral events series of GAME VIDEO/ART. A SURVEY , an exhibition about the intersection between video games and video art currently on display at Milan's IULM University, the curators are happy to announce the first presentation
GAME ART
This project by John Wikstrom is a visual interpretation of a comment about games and spirituality which appeared on YouTube. The comment was originally posted by original message here. Incidentally, I wrote about the same comment in my book about the phenomenology of racing games, Orizzonti di Forza.LINK: John