GAME
Video: Justin Hall's "Provocative People Making Games" (2014)
LINK : Justin Hall Submitted by Matteo Bittanti
GAME
LINK : Justin Hall Submitted by Matteo Bittanti
GAME ART
It's the oldest trick in the book - super imposing videogame characters to "real-life" photographs. Remember Aled Lewis' 2011 series? But Guilhem Lascaux does it particularly well. LINK : Guilhem Lascaux Submitted by Matteo Bittanti
MACHINIMA
LINK : SaveMe Oh Submitted by Matteo Bittanti
GAME ART
Georgie Roxby Smith's ongoing series explores violence and gender in video games. 99 Problems [WASTED] is an intervention in GTA V. Low quality/sample video. See the previous interventions here. LINK : Georgie Roxby Smith INTERVIEW Submitted by Matteo Bittanti
GAME ART
Is this Ecco the Dolphin for Oculus Rift? Not quite. But almost. Considering that "immersion" is still the dominant metaphor for virtual reality, the idea of swimming in a digital sea of "20,000 to 40,000 big-eye trevally shoal as part of a mating ritual"
GAME ART
Benoit Paillé, Crossroads of Realities, 2014 Canadian photographer and digital artist Benoit Paillé is investigating the relationship between photography and virtual worlds. His visual exploration of Grand Theft Auto raises the bar in terms of game photography. Truly fascinating. LINK: Benoit Paillé Submitted by Matteo Bittanti
VIDEO
More pornographic teasing from Suffolk-based company Veiviev Limited, whose intention is to bring back virtual reality sex and onanistic jouissance for the Oculus Rift age, or, as they state, "to create more enjoyable and pleasurable artificial liaisons." Their latest project, titled Lucid Dreams V2, is "[A] very
EVENT
Artist Diego Leclery's contribution to the 2014 Whitney Biennial is a playful performance. The artist sits outside of the Whitney Museum, he plays Sid Meier's Civilization for severn hours a day, all week long, until May 25. The artist told Animal that Me Playing Civilization is
DOCUMENTARY
Opening titles of Javier Polo's documentary on the world of chip music: "The stars of this musical movement reveal to us how to reuse old videogames hardware like Nintendo’s GameBoy, NES, Atari ST, Amiga and the Commodore 64 to turn them into a tool capable of
GAME ART
LINK : Returned Resident Submitted by Matteo Bittanti
GAME ART
LINK : SaveMe Oh Submitted by Matteo Bittanti
GAME
LINK: Frank Lantz Submitted by Matteo Bittanti