EVENT
Online: Game Art Events 2015 Review (Hand Eye Society)
At Hand Eye Society, Jim Munroe reviews some of the most interesting Game Art events of 2015. Read more here.
EVENT
At Hand Eye Society, Jim Munroe reviews some of the most interesting Game Art events of 2015. Read more here.
DOCUMENTARY
A short documentary on circuit bending created by Greg and Tim Andresen of Greater Sirens with Nick Petterson and Thomas McColskey for one of their classes at Expression College. It features interviews with Dmitri SFC, Derek Sajbel (a.k.a. Dr. Rek, circuit bending documentarian), Erin and Mark Pauley (Sounds
ART GAME
First of all, the full title of this piece si Cos-Mo Cap Astrodrome America: Omnidimensional Abdigital Countergravitational Ectotemporal Live System for Hyperterrestrial Synthesized Telecomputational Motion Capture and it was a live multiplayer game performed on stage (the Hammer Museum in Los Angeles, last November, that is). Hansen explains: As players
ART GAME
In case you've missed Jonathan B.'s killer coverage of the latest Game Art events in Los Angeles, here's quick reminder: DIG (Digital, Interactive & Gaming) (Los Angeles, December 4th)Indiecade 2015 part one and part two...and the best coverage on the UCLA GameLab
EVENT
Vector, one of the world's greatest Game Art festivals, has just opened its Call for Submissions. The 2016 edition will take place in Toronto, Canada between July 14-17 2016. If you are submitting work for just one Game Art festival, this is it. Here's the full
EVENT
Queerness and Video Games: Identity, Community, & Design Tuesday, January 5, 2016, 12:00 pm, Free and open to the public Lane Hall, RM2 (Rodriguez Lecture Hall) Stanford University Video games represent today's fastest-growing and arguably most expressive digital medium, rich with the potential to tell stories of
ART GAME
Under the direction of Jeremiah Diephuis, an instructor in the Media Technology & Design and Interactive Media programs at the Upper Austria University of Applied Sciences’ Hagenberg several students have developed Game Changer Suite, a collection of multiplayer games that encourage cooperative and competitive game playing. The gamers moving about
INTERVIEW
Tracy Harwood & Tony Garry's new work is a critical examination of design fiction and futurity through machinima. Walker Family: Health & Wellbeing, Circa 2020 examines the role of technology in an hyper-connected world, also known as the Internet of Things (IoT), from the point of view of
Hugo Arcier
A new, powerful work by French artist Hugo Arcier recreates scenes of terror and violence within Grand Theft Auto V. With 11 Executions, Arcier stages brutal acts in which men and women of different ethnicities, social classes, and ages slaughter innocent people on the beach, on the highway, in the
GAME ART
Long Reliever is a new work by Isla Hansen. A kinetic electronic sculpture featuring popular motion sensing game remote, motor, car lock actuator, microcontroller, popular game platform, infrared sensor bar, monitor, the piece "automatizes the motions necessary to play Wii Sports by capitalizing on the limited motion sensing capabilities
GAME ART
Rossin's n=7 / The Wake of Heat in Collapse is a virtual reality simulation that employs the structure of side-scrolling gameplay to create an immersive, Oculus Rift-based experience. As Rossin writes, "Descending into a 3-dimensional Dantesque underworld, the viewer navigates a landscape of hacked architectural and video
GAME ART
Rachel Rossin, After GTA V (2015), oil on canvas, 60 x 78 inches (Photo: Tyler Milliner) Rachel Rossin (b. 1987) is a New York-based multi-media and installation artist whose practice aims to define new experiences regarding transcendence and perception. By synthesizing traditional art-making techniques with new technology, she examines the