GAME ART
Game Art: Bansky's "Cardinal Sin" (2011)
Link: Basky Submitted by Matteo Bittanti
GAME ART
Link: Basky Submitted by Matteo Bittanti
EVENT
A great video reportage by Nicolas Tilly about Game Story, the new exhibition about the history and aesthetic development of videogames @ the Grand Palais of Paris. Game Story. Une histoire du jeu vidéo Grand Palais, Galerie sud-est, Paris, France 10 novembre 2011 – 9 janvier 2012, curated by Jean-Baptiste Clais related
GAME ART
"This is the first in a series of pieces in which I recreate classic images in an 8-bit style by combining graphical elements from retro video games! In this work I utilized materials from Castlevania and Zelda games to re-imagine The Starry Night by Vincent van Gogh." (Brother
ART GAME
"Soul Lewitt 1.0 is a video game's draft implementing a visit of a Sol Lewitt exhibition. Playing with the work of Lewitt and the game's graphic design, the scrolling shows tiles/patterns which are also the exhibition's frame and the wall drawings.
GAME ART
"I used Processing to visualize some interpolation between: a recording of my brainwaves and pulse and triangle waves from the NES's 2A03 chip. The audio comes from some experiments with wavetable oscillators from the same evening. The audio comes from some experiments with wavetable oscillators from the
GAME ART
Arne Pedersen, "Video Games", Digital Video 4:3, Looped Video Installation, 2011 - installation view Arne Pedersen' was born in Bodø, Norway 1984. Based in Bergen, Norway. Link: Arne Pedersen Submitted by Matteo Bittanti
ART GAME
Diego Bergia has just completed the fourth arcade clip for LEPOS: The Primary Invasion. The clip was shot adn edited in San Francisco. As Bergia wrote in an email, "Lately I've really been trying to incorporate the street art aspect into the game itself, like I did
FILM
"Classic scene from the film 'Oldboy' in ZX Spectrum graphics style." (Rich Oglesby) Link: Rich Oglesby Submitted by Matteo Bittanti
GAME ART
"Experiment in converting film into style of an 8-bit computer (the Commodore +/4). This is a straight process, with no dithering involved. Very blocky and colourful, it suits a the glitch aesthetic and the idea of speedy information flow. This is a scene from the fantastic 'Koyaanisqatsi'
GLITCH
Roberto Carlos Lange, "Cerrar Los Ojos", made with analog video and digital music "This is part one of a series of videos and "animations. They are memories of rides at the yearly carnival that was setup in a parking lot by my school. Part one is
ART GAME
Here's a killer set of photos from Marieke Verbiesen' outstanding installation "Pole Position" (2010) at GameCity (September 17 - November 6 2011, 'sHertogenbosch, Holland) that we mentioned here a while ago. Way before Teague Labs' "Videogame in the Box", Marieke gave
GAME
Cameron Aski, Title Scream, Animated gifts, 2011-ongoing Link: Title Scream Submitted by Matteo Bittanti (via Jason Kottke)