3D ANIMATION
GAME ART: SAVE ME OH'S ALL OF ME (2019)
LINK : Save Me Oh
3D ANIMATION
LINK : Save Me Oh
3D ANIMATION
Brenton Alexander Smith, Stop for a moment, machinima, 4' 42", color, sound, 2019BRENTON ALEXANDER SMITHSTOP FOR A MOMENTSCRATCH ARTSPACE67 Sydenham Road Marrickville NSW 2204Sydney, AustraliaJohn Chamberlain meets the digital uncanny. In Brenton Smith's solo show at SCRATCH ARTSPACE in Sydney, Australia, stop for a moment, James
EVENT
Navigation Beyond Vision Art after Culture? A second decade of e-flux journal April 5–6, 2019 Haus der Kulturen der Welt (HKW) John-Foster-Dulles-Allee 10 10557 Berlin Germany Navigation begins where the map becomes indecipherable. Navigation operates on a plane of immanence in constant motion. Instead of framing or representing the
DOCUMENTARY
In his latest film, Jonas Odell examines the topic of computer game addition is the through a mix of documentary interviews and animation. In the guise of their game avatars three people tell us about their experience of gaming addiction. Jonas Odell (b. 1962) is a Swedish music video and
BOOK
Video Games Have Always Been Queer Bonnie Ruberg, University of California Irvine March 18 | 12:30 PM — 2:00 PM | BCNM Commons, 340 Moffitt Library, UC Berkeley, California, United States of America While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters,
ART GAME
Game on! El arte en juego is an art games exhibition founded in 2009 in Buenos Aires, Argentina. Game on! Exhibits artgames, experimental games, non-games, alternative controllers, playable media and a wide range of independent video games that explores the inner logic of video games, that deconstruct, re-shape and reformulate
ANIMATION
Cory Arcangel “Verticals” installation view at Galerie Thaddeus Ropac, Salzburg, 2019. Courtesy: Galerie Thaddaeus Ropac, London · Paris · Salzburg. Photo: Ulrich Ghezzi. © Cory Arcangel Cory Arcangel's DUNK (2017) is a laser animation that depicts the motions of a stylised basketball player from an NBA video game throwing a ball
3D ANIMATION
The first Tripplesapien, Tlön, is a projection of what the artist regards as the next evolutionary stage of humanity, a being that transcends gender, race, and nationality and exists solely in the the realm of an utopian virtual world. The Tripplesapiens: Pilot, 2018 is the first episode in the
CONCEPTUAL
THE SECOND EDITION OF THE MILAN MACHINIMA FILM FESTIVAL PROMISES UNCANNY VISIONS. The MACHINIMA FILM FESTIVAL returns to Milan on March 15 2019 during the Milano Digital Week. Featuring a selection of artworks created by artists appropriating, repurposing, and remixing commercial video games, the MMF includes short films and experimental
EVENT
JENNA NGMACHINIMA AND THE ALLURE OF EPHEMERALITY: GAMEPLAY, LIVE STREAMS & DIGITAL CULTURE GAME TALK #2 March 13, 2019 Aula 135, IULM 1 Università IULM Via Carlo Bo, 1 20143 Milan Italy In this talk, Jenna Ng will address the explosion of interest in the live streaming of gameplay as
EVENT
IS THIS A GAME TO YOU? April 3 2019 British Film Institute BFI Southbank Belvedere Road South Bank London SE1 8XT, UK Curated by Matt Turner/Lost Futures Full program Counter-Charge (Alex Hovet | 2016 | USA |13’) She Puppet (Peggy Ahwesh | 2001 | USA | 15’) Post-Newtonianism (Josh Bricker | 2012 | USA | 6’) Modern
ARCHITECTURE
Photo: United Front Games and Square Enix London Studios, Screenshot from Sleeping Dogs (2012)Hong Kong Architecture in the Videogame Vernacular Hugh Davies in conversation with Marie Foulston, moderated by Ikko YokoyamaMarch 2, 2019 (Saturday)2:00 pm–5:30 pm Function Rooms, 2/F, Hotel Stage 1 Chi Wo