GAME ART
Game Art: SaveMe Oh's "Happy Birthday" (2013)
What can I say? Just reiterate that SaveMe Oh is pure genius. Loved the Eadweard Muybridge references. LINK : SaveMe Oh Submitted by Matteo Bittanti
GAME ART
What can I say? Just reiterate that SaveMe Oh is pure genius. Loved the Eadweard Muybridge references. LINK : SaveMe Oh Submitted by Matteo Bittanti
GAME ART
A brief history of video game title design, created by Ian Albison for Will Perkins and Lola Landekick's presentation“Talking Titles: How The Language of Cinema Changed Video Games” @gamercamp.ca. Edited by Ian Albinson. Soundtrack: Anamanaguchi's "Endless Fantasy" LINK : Ian Albison Submitted by
ART GAME
If you happen to be in Wroclaw, Poland between November 13-15 don't miss Isabelle Arvers' workshop focusing on machinima, 8-bit aesthetics and demoscene. Arvers is giving a talk about the medium of machinima. As she writes on her blog, "I actually think that we can now
ART GAME
Presented at the 9th Edition of the Black & White festival, Revenge of Revenge of Doh (RoRoD) is an interactive installation created by Portuguese artist Jorge Nuno Coutinhoinspired by the video game Arkanoid: Revenge of Doh (Taito, 1987). As in many others Breakout clones, the player's goal in
GAME ART
A variation of an interpretation of an event based on an original performance by Andrew Gardikis: "Super Mario world-record speedrun + Plumbing inspection footage = Frantic pipe exploration" (Kent Sheely). LINK : Kent Sheely Submitted by Matteo Bittanti
ESSAY
Now trending: Videogame criticism on contemporary art blogs. It makes perfect sense. In fact, I cannot think of a better place for game criticism. I am just surprised that it took so long. => Paul King on Gone Home & Half-Life, and, previously, Proteus. Good stuff. LINK: Bad at Sports
ART GAME
LINK : SF BAY Guardian Submitted by Matteo Bittanti
ARCADE
PUNK ARCADE a UCLA GAME LAB EVENT November 9, 2013, 5:00 - 8 pm, free and open to the public Punk Arcade is a DIY games exhibit presenting works that are independent, minimal, offbeat, and sometimes gritty. Curators team up with artists, students and designers to race against the
EVENT
If you are lucky enough to be in Aix-en-Provence for GAMERZ #9, one of the hottest Game Art festivals in Europe - if not the world - don't miss the Performance Night at the École Supérieure d'Art from 7 pm till midnight. Here's the
GAME ART
The artistic playfulness of the project lies in a remarkable use of the "ghosting" metaphor, which is relevant for digital gaming as a whole - it has been explored in Game Art before, consider, for instance, Riley Harmon's early work - and especially central in the
3D ANIMATION
Jonathan Monaghan's new body of work is titled "Mothership" and it will be presented at Moving Image London during the Frieze art fair between October 17 - 20 2013 at The Bargehouse in the South Bank. Additionally, Curator's Office has just released Jonathan Monaghan:
GAME ART
An interesting project intersecting different disciplines: new media studies, media archeology, digital preservation and Game Art by Canadian artist R. Guillaume Bourdon aka RGB. As Bourdon explains: "This is a series of short scenes I took while exploring parts of an abandoned island in the game Second Life. I&