BOOK
Game Art: Matteo Bittanti's "How to get rid of homeless" (2015)
My new project is titled How to get rid of homeless. The medium of choice is print. Or, rather, post-print. A 600-page epic split in two volumes documenting the so-called “homeless scandal” that affected the newly released game SimCity (Maxis/Electronic Arts, 2013), How to get rid of homeless reproduces