RESOURCE: IN-GAME PHOTOGRAPHY, THE STATE OF THE ART
Adrien Cornelissen has written a comprehensive and detailed overview of in-game photography for HACnumedia in both English and French.
Here is an except:

Adrien Cornelissen has written a comprehensive and detailed overview of in-game photography for HACnumedia in both English and French.
Here is an except:

In December 2025, Art21 released a new cluster of short films on Jacky Connolly as part of IRL/url, an ongoing series on the unstable conflation between physical and digital spaces. Directed and produced by Jonna McKone, Connolly’s three vertical (groan) videos — AI, Sims, Sound, and The Mineral Kingdom
The Milan Machinima Festival has opened the call for submissions for its 2027 edition, marking ten years of curatorial engagement with machinima, game-engine cinema, and moving-image practices shaped through virtual worlds. Since its inception, MMF has traced the aesthetic and critical trajectories of artists working with video game technologies, from
Art Games! March 10–14 2026 tiat, 151 Powell Street, San Francisco Art Games! was timed, pointedly, to coincide with the Game Developers Conference, the industry’s largest and loudest annual gathering held a few blocks away. That proximity was itself a curatorial argument: where GDC convened around business and
WORLDPLAY 7 to 13 June 2026 Commons Hub Hirschwang an der Rax, Austria official website the TL;DR version: WORLDPLAY is a pop-up physical hub for prefiguring and prehearsing radical futures through fiction, design, performance and play. Where/when: June 7–13, 2026, Commons Hub, Hirschwang an der Rax, Austria.