ART GAME
Game Art: Filippo Scaboro's Instaromero (2016)
Recursive Romero, doomed to repeat his performance over and over again in virtual hell. New maddening modding work by Filippo Scaboro. LINK: Filippo Scaboro
ART GAME
Recursive Romero, doomed to repeat his performance over and over again in virtual hell. New maddening modding work by Filippo Scaboro. LINK: Filippo Scaboro
AR
This is what happens when you mix The Endless Forest with VR. Creative collective Marshmallow Laser Feast (MLF) delight in exploring the line between virtual and real-world experiences. In this work they use the mask of virtual reality to explore different perspectives of familiar landscapes. Through observing the function
GAME ART
Tate Exchange Switch House, Level 5 Tate Modern Bankside London SE1 9TG Larry Achiampong and David Blandy will present the Finding Fanon trilogy at Tate Modern in London on Tuesday 6th December, between 19:30-20:30. The artists will be previewing the third episode in the series, Finding Fanon
ARCHITECTURE
NEoN Digital Arts Festival 9 – 13 November 2016 Across the City of Dundee Click here for the full program. Now in its seventh year, NEoN Digitals Arts Festival features exhibitions, workshops, talks, conferences, live performances and public discussions and established itself as a platform to showcase national and international digital
GAME ART
Jacky Connelly, Hudson Valley Ruins, 2016 (excerpt). Video, color, sound, 30". Hudson Valley Ruins, Connelly's new, ambitious machinima created with The Sims, i s now online at Vdrome . Full description below: Depicting various domestic spheres of a suburban north American context, Hudson Valley Ruins is a machinima
GAME ART
A poetic meditation by Kent Sheely on the virtual pedestrians of Grand Theft Auto: San Andreas whose existence is both irrelevant and meaningless, instrumental and expendable. The prolific artist writes about the precarious lives of these characters: "Sometimes they encounter another person & immediately strike up a conversation we&
ART GAME
IP Yuk-Yui reinvents a classic work of existentialism, Albert Camus’s The Myth of Sisyphus, a s an experimental video game which invites the player to rethink the meaning of action, free will, and human intentionality. This contemporary, interactive version consists of two related but autonomous versions: S for
GAME ART
More waiting, more absurdity in Kent Sheely's new video, Put it on my tap. Former detective Max Payne awaits drinks in various bars he's just shot up. LINK : Kent Sheely
3D ANIMATION
Jeremy Couillard's new project is a first person video game titled Alien Afterlife. Developed with the Unreal Engine 4, Alien Afterlife is set in a limbo world "invaded by aliens who steal the machine you need to reincarnate". It looks like this: Alien Afterlife will be
CONCEPTUAL
A multi-channel video installation that examines the misogynistic gameplay of Cover Girl Strip Poker, a 1991 MS-DOS computer game, (Hohum)...it's gonna be a looong game deconstructs the crude embodiments of male desire which integrates the objectification of the female body with disfiguring early computerized graphics
ESSAY
This is phenomenal. In the 1989 adult-oriented computer series, Leisure Suit Larry wanders the jungle of a colonized village searching for love, which he finds, after a multitude of failed romantic interactions, with Passionate Patti, a perfect and unattainable woman. In an act of cathexis, Larry's energies
GAME ART
Kent Sheely's latest project mixes reality and virtual reality: this machinima features a conversation with John Draper aka Captain Crunch, a pi oneer of phone phreaking" which paved the road for modern-day computer hacking. The video was show from inside a payphone in the recently released