PHOTOGRAPHY
VIDEO: EURO THUG4000'S THE ART OF VIDEOGAME PHOTOGRAPHY (2021)
Excellent essay on the practice of in-game photography by EuroThug4000. LINK : EuroThug4000
PHOTOGRAPHY
Excellent essay on the practice of in-game photography by EuroThug4000. LINK : EuroThug4000
MAGAZINE
Essential piece on art, video games and photography by Gideon Jacobs on the February 2021 issue of ARTFORUM. A key passage: But it’s possible that a better approach to the issue removes technology from the equation entirely. Instead of Hershel, we might refer to the pragmatic definition offered by
3D ANIMATION
True Fake: Troubling the Real in Artists’ Films A new online series on e-flux Video & Film, programmed by Lukas Brasiskis The series will include a live discussion with some of the participating artists and other guests (date to be announced). Online, various dates Part One | Simulations and (Hyper)Reality
3D ANIMATION
Dear Eidolon Digital video, color, sound, 5’ 58” (United States of America) Written, Filmed, Narrated, and Scored by Carson Lynn Made for the ArtCenter College of Design Graduate Fellowship - Fall 2020 Online exhibition ArtCenter College of Design 950 S. Raymond Ave. Pasadena, CA 91105 Dear Eidolon is a machinima
GAME
Hugo Montembeault has just started a new postdoctoral game design research-creation project at the Technoculture, Art, and Games (TAG) laboratory of Concordia University, Canada, funded by the Fonds de Recherche du Québec - Société et Culture (FRQSC). Montembeault's project is entitled Bug Hunter. Mapping Glitches Trajectories in Game
GAME ART
FEATHERFALL Digital video (1920 x 1080), color, sound, 10’ 21”, 2019 (Austria) Created by Total Refusal VRAL January 29 - February 11 2021 Introduced by Matteo Bittanti Originally conceived as a video installation, Featherfall is presented on VRAL as a single channel machinima. Adopting the format of the video essay,
COLLABORATION
EVERYDAY DAYLIGHT The Hyperreal Normality of Video Games Interactive in-game lecture performance von Total Refusal & Ismaël Joffroy Chandoutis January 14 2021 at 7PM Watch it on Twitch Together with Ismaël Joffroy Chandoutis, Total Refusal does art in video games, and this time they explore the city of Los Santos
3D ANIMATION
MER ROSE CLAIRE Digital video (1920 x 1080), color, sound, 17’ 39”, 2020 (France) Created by Isabelle Arvers, 2020 Introduced by Gemma Fantacci Mer Rose Claire is part of Arvers’ ongoing abstract machinima series La Mer (2016-) which depicts shapes and abstract landscapes created by the Moviestorm game engine. Evocative
GAME ART
Milan based photographer Federica Sasso documents the relationship between gaming, self- representation and body language. Federica Sasso is a photographer whose work gives an intimate look to themes related with adolescence and femininity. She attended the Istituto Italiano di Fotografia before being recipient of a one-year scholarship for an artistic
ART GAME
Jacolby Satterwhite, En Plen Air Vassalage, 2015 "Jacolby Satterwhite’s Dawn will be a multi-layered exploratory video game that begins in a physical exhibition of objects, expands to digitally interactive geolocations across physical sites in Cleveland, and will ultimately be universally accessible from any location via the internet. Created
3D ANIMATION
ZO Digital video (1920 x 1080), color, sound, 7’ 21”, 2017 (United Kingdom) Created by Bob Bicknell-Knight, 2017 VRAL December 31 2020 - January 14 2021 Introduced by Matteo Bittanti An artist and an internet bot called Zo converse on the fictional social media app Kik. Their exchange is punctuated
EVENT
Player of Beings December 12, 2020–March 28, 2021 Curator: Qiu Zhijie, Chen Baoyang Shanghai Ming Contemporary Art Museum No.436 East Yonghe Road, Jing'an District 200072 Shanghai China Hours: Tuesday–Sunday 10am–6pm T +86 21 5690 0009 info@mcam.io mcam.io press release Human beings