PIXEL ART
Game Art: Max Capacity's new "Cityscapes" (2011)
Max Capacity, Cityscape series, 2010-2011 Link: Max Capacity Related Submitted by Matteo Bittanti
PIXEL ART
Max Capacity, Cityscape series, 2010-2011 Link: Max Capacity Related Submitted by Matteo Bittanti
BOOK
"Valentina Tanni, Random, LINK Editions, Brescia 2011. Soft cover, 114 pages, Italian / English, € 12.00, ISBN: 978-1-4477-1182-7 Miltos Manetas, In My Computer, LINK Editions, Brescia 2011. Soft cover, 102 pages, English, € 12.00, ISBN: 978-1-4477-1939-7 Buy / Download The LINK Center for
TOOL
It is now possibile sleazy streets of Grand Theft Auto IV's take on Liberty City via browser, thanks to the Gargantuan efforts of GTA's most dedicated fans that collected more than 80,000 screenshots. GTA4.net have created custom Street Views of the whole of Liberty
INSTALLATION
"If this were built professionally, I'm sure this would be done electronically instead of mechanically. Figuring out how to make it turn left and right was the most difficult problem because as the elliptical machine handles move forward and back, the distance changes constantly between your hand
ART GAME
"American Pixels’ series is a pixel experiment created by Jörg M. Colberg in (2009 – 2010). ‘Image formats like jpeg (or gif) use compression algorithms to save space, while trying to retain a large fraction of the original information. A computer that creates a jpeg does not know anything about
MODDING
"Depixelating Mario: this is what video games look like when you round up the vectors… A new algorithm to create smooth vector graphics from pixel art, by Johannes Kopf and Dani Lischinski. Here's their paper." Related: Depixeling Pixel Art Submitted by Matteo Bittanti (via Rhizome, via
EVENT
I recently discussed the ITALIANS DO IT BETTER!! exhibition with Mathias Jansson. The resulting conversation was published in (abridged form) in Italian on the June 2011 issue of new media art magazine DigiCult. Below is the uncut, unabridged exchange, in English: "Mathias Jansson: At the 2011 Biennal di Venezia
ART GAME
As I mentioned before, I had the pleasure of having Ted Levine - a photographer, a philosopher, a cultural explorer - as a student in my Game On: Introduction to Game Studies course (CCA, Fall 2010). That semester, Ted examined a series of issues pertaining to the collision and collusion between art
PAINTING
Jasper de Beijer, The Recollector, 2011 "The Recollector is a 3D collage, created in the computer. Jasper de Beijerhas used video game technology to create a virtual environment which is somewhere between a museum, a theatre and a photo archive. The visitor can freely walk around in it like
GAME ART
Eva and Franco Mattes aka 0100101110101101.ORG, I know that it's all a state of mind, 2010, Performance in Second Life and Plymouth Art Centre Link: Eva and Franco Mattes Submitted by Matteo BIttanti
GAME
"A visualisation of the spatial clustering of death by impact in the videogame, Just Cause 2. The video is made up of over 11.3 million player death events, specifically, death by impact with terrain or objects." (JC2Points) "11 million player deaths in Just Cause 2 – a
ART GAME
"This is a game made by a team (see credits in the end of the movie) from JKU and Kunstuniversität in Linz. it is a collaborative game that uses stereoscopic projection." link: ricardo O'nascimento Submitted by Matteo Bittanti