BOOK
Book: Darren Wall's "Sensible Software 1986-1999" (July 2013)
Remember this? Sensible Software: 1986-1999 will be released in July. Gary Penn + Darren Wall = 300 pages of happiness. LINK: Darren Wall Submitted by Matteo Bittanti
BOOK
Remember this? Sensible Software: 1986-1999 will be released in July. Gary Penn + Darren Wall = 300 pages of happiness. LINK: Darren Wall Submitted by Matteo Bittanti
GAME ART
Spanish artist Víctor Somoza Benítez (b. 1986) inserts videogame elements - characters and locations - in "real" photographs. His new project reminds me of Aled Lewis' "games in real life" series. Víctor lives in Palma de Mallorca, Spain. LINK : Víctor Somoza Benítez Submitted by Matteo Bittanti (via
GAME ART
Austin-based artist Lauren Klotman (b. 1987) describes GODOT64 as a "A play in two acts spread out across 3 games" which "takes the text of Samuel Beckett's Waiting for Godot and transposes it across the platform of a videogame. Consisting of 3 hacked super
GAME ART
More cognitive dissonance from Kent Sheely: "Part 7 of an ongoing series of scenes featuring video game characters at the mercy of public transportation. Audio from the game has been blended with audio captured while waiting for public transportation in the real world." (Kent Sheely) LINK: Kenton Sheely
EVENT
Harun Farocki, Serious Games II (image via Neural) Don't miss this splendid interview on Neural: Daphne Dragona talks to Harun Farocki (b. 1944) about Serious Games. It was originally published in November 2012 and highlights the connection between Vilem Flusser and the German artist. Here's
GLITCH
Glitched BBC Micro game images created by artist Bojun Rey Gunn. LINK : Bojun Rey Gunn Submitted by Matteo Bittanti
GAME
Skins is an ambitious game project developed by Jason Lewis' obx Studios, which has been documented through a series of articles and essays. The computer game can be downloaded from this URL but the project has transmedia ambitions as it includes, among other things, a series of machinima. As
GAME ART
During the day, Denver based artist Chris Carlson works at his 3D design company. At night, he creates works influenced by game-aesthetics (not necessarily digital), like this incredible time-lapse video series based on Tetris. His preferred mediums are paint, pastel chalk and graphite.LINK: Chris Carlson related Tetris-
GAME ART
A Los Angeles based artist, Oliver Payne (b. 1977) was born and raised in London. His first solo show at Herald St gallery exemplifies his interest in the " lunatic space in bullet hell games".We previously discussed Payne's fascinating "Arcade Field Recording" series in
ARCADE
Bonus Life: Extended Play is an upcoming documentary on game culture by Michael Sroka. "Filming in Wales, England, France, Germany, Australia, Canada, the US, and Cuba interviewing video game competitors, both professionals, and casual players; video game developers of both hardware and software; and video game journalists and critics,
GAME ART
A critical inquiry into Super Mario Brothers from Chris Novello aka paperkettle, the master of ludic codebending: "Conceptually, it is like Super Mario meets Groundhog Day. Mario's universe computer / time machine gets caught in hellish loops." "In the video, I directly manipulate the RAM of
ART GAME
Image: Hammer Museum "The UCLA Game Lab in collaboration with the Hammer Student Association (HSA) presents an evening of innovative gaming curated by Game Lab director and associate professor of Design Media Arts Eddo Stern. With games ranging from the bombastic and performative to the intimate and personal, these