GAME ART
Game Art: Roger Machado's "1N=V4S10N" & "Else_3rr0r" (2012)
Roger Machado deconstructs vintage Atari games. Above: 1N=V4S10N. Below: Else_3rr0r. Both projects were released in 2012. LINK: Roger Machado related Submitted by Matteo Bittanti
GAME ART
Roger Machado deconstructs vintage Atari games. Above: 1N=V4S10N. Below: Else_3rr0r. Both projects were released in 2012. LINK: Roger Machado related Submitted by Matteo Bittanti
ARCADE
GameScenes is conducting a series of interviews with artists, critics, curators, and gallery owners operating in the field of Game Art, as part of an ongoing investigation of the social history of this fascinating artworld. Our goal is to illustrate the genesis and evolution of a phenomenon that changed the
GAME
A video of Marcel Conrado's interactive installation for Monstros, an exhibition that took place between Oct 12- Jan 13 2013 at the MUMA (Museu Metropolitano de Arte de Curitiba) of Portão, Curitiba - Brazil. LINK: Marciel Conrado Submitted by Matteo Bittanti
ART GAME
I tragically missed the UCLA Game Arts Festival 2013 this year, but the mighty Jonathan B. at Things to Do in LA has unleashed one of his killer reports. The first episode can be found here. The second is here. Can't wait to read more. Sneak preview: "
GAME ART
A 25-minute video of Marco Mendeni's live piece that took place in Berlin on January 29, 2013. "I’m not playing" is an audiovisual performance the investigates the relationship between the videogame medium and the culture of simulation in the digital era. As Mendeni writes,
GAME ART
Roger Machado deconstructs Nintendo's seminal platform game. LINK: Roger Machado Submitted by Matteo Bittanti
GAME ART
Australian artist Georgie Roxby Smith's latest project features Lara Croft performing a series of mundane activities. As Smith writes, "[F]or the first time in 2013 was re-imagined by a female writer, deeply conscious of finding a balance between “a man with boobs” and exploring areas
GAME ART
Cable Griffith, World Two Overview (Night), 2013, acrylic on canvas, 58 x 40 inches CASCADIA May 31 - June 21, 2013 Reception: May 31, 5 - 9pm Collar Works Troy, New York Exhibiting artists include: Aja Rose Bond, Anna Fidler, Michelle Forsyth, Cable Griffith, Britta Johnson, Molly Magai, and Ryan Molenkamp. "
GAME ART
"Dadaist Game Art: The Digital Ready-Made and Absurdist Appropriation." This game installation promises the "excitement, glamour, fear, violence and mayhem of a genuine Middle Eastern battle!" and features "the revolutionary Borgcycle™, a sensor equipped bike that allows/forces users to get a heart-pounding
GAME ART
By far, one of the most exciting Game Art projects of the year. related: Ready for Action #1, Ready for Action #2, Ready for Action #3, Ready for Action #4, Ready for Action #5, Ready for Action #6, Ready for Action #7, Ready for Action #0 Bonus Round LINK : Kent
GAME ART
"Ready, aim, fire: based on these three orders commonly used in video games, Tempo scaduto is an interactive installation which places the spectator in the paradoxical situation of having to take up position both physically as well as intellectually and morally, faced with an image and a story that
GAME ART
Coll.eo, YOU ARE DEAD (2013) "YOU ARE DEAD is a commercially obtainable single line electronic display sign that Coll.eo has programmed to visualize a series of statements relating to death and its ramifications in video games. The statements take the form of quotes, judgments, and sentences. Overall,