GAME ART
Game Art: Georgie Roxby Smith's "Shark Shooter [invisible souls make .308 holes]" (2013)
In case you were wondering how Damien got his shark. LINK : Georgie Roxby Smith RELATED : Interview Submitted by Matteo Bittanti
GAME ART
In case you were wondering how Damien got his shark. LINK : Georgie Roxby Smith RELATED : Interview Submitted by Matteo Bittanti
ESSAY
Since 2012, I have been teaching a course titled GameScenes. Art in the Age of Videogames at California College of the Arts in San Francisco and Oakland. Michele Hubacek's "Christ Killa: Transgressive Art in Gaming" (2012) was written specifically for this class, but I believe it
ART GAME
"Artgame Sessions" @ GDC 2010: Wesley Erdelack (aka Iroquois Pliskin) discusses Jonathan Blow's Braid, Anthony Burch (aka Reverend Anthony) dissects Ubisoft Montreal's Far Cry 2 , Frank Lantz plays with Mark Essen's Flywrench and The Thrill of Combat , and Jason Rohrer deconstructs Terry Cavanagh
GAME ART
Scott van Haastrecht describes this piece as "a split-flap display installation of emphatic visual communication". He elaborates: "The Space Invaders – in all their minimalist glory and retro nostalgia – have been born out of a technological limitation. Driven by the necessity to engage the player emotionally by
ESSAY
Titled PLAY THE AESTHETICS, the latest issue of academic journal COMUNICAZIONI SOCIALI (Social Communications, published by University of the Sacred Heart's imprint, Vita & Pensiero in Italy) features several contributions of Italian scholars focusing on the interplay between art and digital games. My essay - "Machinima As the
ART GAME
GAME SALON 2 Festival of Author Games November 27 - December 01, Kassel, Hermany Kassel Art Academy Dept. Cartoon Team GAME SALON Menzel 13-15 34121 Kassel LINK : GAME SALON (in German) - documentation (PDF, also in German) Submitted by Matteo Bittanti (Danke, Stephen)
GAME ART
In his machinima trilogy, Sebastian Blank explores the relationship between art and society. "It's not about what art can do for society, it's about what society can do for art."(Sebastian Blank) A Dialogue between Art and Society I (top video) is about the
GAME ART
Artwork: Modded version of Grand Theft Auto IV. Play as performance artist, architect, writer and philosopher Vito Acconci (b. 1940). Documentation: six videos of approximately 1 minute and 30 seconds of gameplay footage from Grand Theft Auto IV (Rockstar Games, 2008). Soundtrack: audio excerpt from Vito Acconci/Acconci Studio: Interiors.
GAME ART
As I said before, the Oculus Rift is the new Kinect. Expect a lot of crazy, weird - or VRird - stuff. In this regard, Hodgin's demos, made with Cinder, are very promising. LINK : Robert Hodgin aka Flight404 Submitted by Matteo Bittanti
EVENT
LINK: Bernard DeKoven Submitted by Matteo Bittanti
GAME ART
What can I say? Just reiterate that SaveMe Oh is pure genius. Loved the Eadweard Muybridge references. LINK : SaveMe Oh Submitted by Matteo Bittanti
GAME ART
A brief history of video game title design, created by Ian Albison for Will Perkins and Lola Landekick's presentation“Talking Titles: How The Language of Cinema Changed Video Games” @gamercamp.ca. Edited by Ian Albinson. Soundtrack: Anamanaguchi's "Endless Fantasy" LINK : Ian Albison Submitted by