Lecture: Paolo Pedercini's "The Art and Complexity of Games" (2016)
Paolo Pedercini's latest talk is a must see. Part of the BIG MAKER talk series, the video was produced by Vermont Community Access Media (VCAM), a non profit community media center in Burlington, VT.
"Exploring the intersection of ideology and entertainment, Paolo’s work calls for the radicalization of popular culture through the re-appropriation of video games—as art, activist expression, and meaningful interaction. Agitprop or conscience? Co-optation or a perfect marriage?LINK
One of perhaps a few artists with a five-year plan, Paolo’s work explores the future of local play, behavior within complex systems, the margins of industry, and challenges to conventional entrypoints of game play. Informed by movements from Marxism to the Zapatistas and tackling some of the wicked issues of our time—from gun violence to mineral sourcing to labor—Paolo’s work shares the maker movement’s commitments to appropriation, concepts of fairness and justness, creativity, and play. Learn more about—and download—some of his games at molleindustria.org.
An Assistant Professor at Carnegie Mellon University, Paolo (b. 1981) is an artist/game designer usually working under the project name Molleindustria."
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Paolo Pedercini