GAME ART: HUGO MONTEMBEAULT'S VERTIGE (2019)
Vertige is a relatively rare example of a machinima created by combining gameplay footage from different games - Downward (Caracal Games, 2017), No70: Eye of Basir (Oldmoustache Gameworks, 2017), Rememoried (Vladimir Kudelka, 2015), Stairs (GreyLight Entertainment, 2015), Superhot (SUPERHOT Team, 2016), The Beginner's Guide (Davey Wreden, 2015), The Tape (Kazakov Oleg, 2015), The Town of Light (LKA, 2016) - captured by the Author. All glitches seen in the machinima were generated through databending and misalignment techniques using Audacity.
Hugo Montembeault is a lecturer in video game studies at the University of Montreal and a PhD candidate in the Department of Art History and Film Studies of the same institution. He works as a research assistant for the “Video games Observation and Documentation University Lab” (ludov.ca). His main research studies the expressive, critical, and political potential of glitches to determine how their subversive nature shapes game design, gameplay, and gaming culture. His second area of interest examines how videoludic self-reflexivity and meta-referentiality impact the player experience. Others of his contributions focus especially on the subject of gameplay archives and the discourse analysis of the video game specialized press. In collaboration with Maxime Deslongchamps-Gagnon, he cohosts a French academic podcast called Profil Ludique dedicated to the in-depth analysis of the walking simulator through the lens of genre theory.
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