Game Art: The Slo Mo Guys's Super Mario Bros. Slow (2018)

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Let's face it: with a slightly different conceptual framing, a White Cube context, and an enigmatic, cryptic, inaccessible artist statement, this could have become the Game Art equivalent of Douglas Gordon's 24 Hour Psycho (1993). Instead, it's just a missed opportunity.

What if we could watch a game of Super Mario Bros. slowed down to, say, 380,000 frames per second and played it on an old TV? YouTubers The Slow Mo Guys did just that. Gavin Free and Dan Gruchy’s YouTube channel is all about using an expensive camera to slow things way, way down. (Matthew Gault, Motherboard).

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The Slo Mo Guys

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EVENT: RESILIENT GLITCHES / HYPERNOMA (5-14 JUNE 2026, GRAZ, AUSTRIA)

RESILIENT GLITCHES / HYPERNOMA Programme focus: Media art, game culture, digital play, activism, workshops, lectures, performances, pitches Selected participants: Zentrum für politische Schönheit, 2girls1comp, Babak Ahteshamipour, total refusal, Margarete Jahrmann, David Szauder, Paul Feigelfeld, Johanna Pirker, Günther Friesinger, Christof Ressi Game studio meet up: Subotron, Bongfish, Causa Creations, Microbird Games, Game

By Matteo