Game Art: James George' "Temporary Cities" (2010)

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James George, Temporary Cities, 2010
"The performance combines an augmented reality visual instrument with live synthesized sound composition.  A series of 7 vignettes, the performance draws inspiration from contemporary trends towards elaborate and disposable systems in software, architecture and social networks.  Before each scene the performer hand places shapes beneath a video camera. The shapes are interpreted by computer vision and morphed by a generative graphics environment that extends the metaphor implied by the shapes' configuration. The performer leads the unfolding of each vignette as it reveals a stark geometric world that expands until collapsing in complexity.  Visuals composed and performed by James George using computer vision and graphics in openFrameworks.  Sound composed and performed by Daniel Peterson with SuperCollider." (James George)

James George is an artist and computer programmer focusing on interactive spaces, reactive hardware, computer graphics, and video processing. He holds a BS in computer science and digital arts from the University of Washington, Seattle. He currently lives and works in Brooklyn, New York.

Also highly recommended: what i remember (2010)

I can't wait to see what James George will do with Kinect + Unity. His vision is unique.

link: James George

link: Temporary Cities

Submitted by Matteo Bittanti

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JOB OPENING: FULL PROFESSOR FOR TIME-BASED MEDIA AT HTWG KONSTANZ, GERMANY (DEADLINE: JUNE 10 2026)

Application deadline: 10 June 2026 Start date: 1 March 2027 Institution: HTWG Konstanz, University of Applied Sciences Position: Full Professor for Time-based Media Salary bracket: W2 Application link: https://www.htwg-konstanz.de/hochschule/die-hochschule-als-arbeitgeberin/onlinebewerbung HTWG Konstanz, the University of Applied Sciences in Constance, Germany, is seeking a full professor

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