GAME ART: HUGO ARCIER'S INLAND (2019)

Hugo Arcier, Inland, Audiovisual performance: live music, video in audio reactive 3D computer images, 2019 - Music: Annabelle Playe & Marc Siffert, music - video in 3D computer graphics with audio reactivity: Hugo Arcier
Passages, crossings and metamorphoses weave the odyssey of « inLAND | come back in broad day ».These universes are explored live as a 3D video game in which we wander. This exploration is carried out on site or remotely with Discord gamer tool. In these multiple spaces, perception is disturbed between reality, matter and appearance. Abstraction gives way to landscapes, echoes of the inner worlds that a narrator seems to unfold. The visions crumble, the image turns out to be an illusion. We then experience what can't be said or represented. (Hugo Arcier)
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Hugo Arcier is a French digital artist - or, rather, “an artist in a digital world” - who uses 3D computer graphics in various ways: videos, prints and sculptures. Initially interested in producing special effects for feature films, he worked on several projects with such directors as Roman Polanski, Alain Resnais, and Jean-Pierre Jeunet. This practice has allowed him to gain a deep understanding of digital tools, in particular 3D graphic images. His artistic works have been exhibited at international festivals (Elektra, Videoformes, Némo), galleries (Magda Danysz, Plateforme Paris, etc.), art venues (New Museum, New Media Art Center of Sichuan Fine Arts Institute, Le Cube, Okayama Art Center, Palais de Tokyo, etc.), and contemporary art fairs (Slick, Variation)

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: Hugo Arcier

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