Game Art: Beverley Hood's "Glitching" (2012-)

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What happens to the body when it adheres to computational logic? With Glitching, artist Beverly Hood examines the movements of sports and action computer games and applies them to humans beings. Created with the use of a Microsoft Kinect 3D sensor, Glitching invites the viewer "to step into the digital shoes of the 'lead dancer', and attempt to follow the awkward and intricate, glitch choreography performed by the dancing troupe on screen." This artwork was showcased at The Human Race, an exhibition hold by Pathfood Gallery at the University of Stirling. This blog documents the entire producting process.

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Beverly Hood

Submitted y Matteo Bittanti

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JOB OPENING: FULL PROFESSOR FOR TIME-BASED MEDIA AT HTWG KONSTANZ, GERMANY (DEADLINE: JUNE 10 2026)

Application deadline: 10 June 2026 Start date: 1 March 2027 Institution: HTWG Konstanz, University of Applied Sciences Position: Full Professor for Time-based Media Salary bracket: W2 Application link: https://www.htwg-konstanz.de/hochschule/die-hochschule-als-arbeitgeberin/onlinebewerbung HTWG Konstanz, the University of Applied Sciences in Constance, Germany, is seeking a full professor

By Matteo