GAME ART: MIKHAIL MAKSIMOV'S INFINITE GRAVEYARD: RESURRECTION DELIVERY (2023)
Mikhail Maksimov's latest game Infinite Graveyard: Resurrection Delivery - a sequel to Infinite Graveyard - casts the player in the role of the pilot of a cemetery delivery drone tasked to deliver coffins to uninhabited graves, dodge obstacles, collect power-ups, and compete against players from around the world with an online leader board.
I cannot think of a more timely project and a (not so) nuanced critique of current events.
The original game, Infinite Graveyard, was presented on VRAL in 2020 in machinima format.
Mikhail Maksimov is an artist and filmmaker whose practice revolves around game engines, 3D graphics, algorithms, and neural networks. Among his most recent (and radical) projects is SAR, Sanatorium Anthropocene Retreat! (formerly known as MOMAM, Museum of Modern Art Massacre), a dystopian first-person shooter set in the artworld and inspired by the writing of Bruno Latour and Donna Haraway. After graduating in Architecture from the Moscow State Construction University and receiving an MFA from the Moscow School of Photography and Multimedia, Maksimov took part in several exhibitions and festivals, including the Moscow Modern Art Biennale, Venice Biennale of Architecture, New Horizons International Film Festival, the Moscow International Film Festival, Manifesta, Kansk Video Festival, the International Festival of Cinematographic Debuts “Spirit of Fire”, Locarno Festival, Hamburg KurzFilmFestival, Riga International Biennial of Contemporary Art, and many more. Maksimov lives and works in Moscow.
LINK:Infinite Graveyard: Resurrection Delivery
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