Event: "I'm N0t Playing" (January 29, 2013, Altes Finanzamat, Berlin)

Live gameplay extract from "I'm n0t playing" (2013), audiovisual performance for hacked videogame and real-time sampler.Video: Marco Mendeni marcomendeni.net Sound: Bob Meanza bobmeanza.net

We are huge fans of Marco Mendeni's work, which focuses on hacking 3D engines of first/third person shooters for audiovisual live performances. If you are lucky enough to be in Berlin on January 29 2013, don't miss his new show at Altes Finanzamat, "I'm Not Playing", developed with his partners in crime Bob Meanza and Filipe Dias De. This live performance deconstructs Activision's war game, reconfiguring both audio and video output. As Mendeni explains,

"Through the years, videogames have influenced our perception of space/time and our concept of identity, and we have now reached a point where real and virtual worlds are merging. In this process, the videogame as a container of ideological power cannot be underestimated. I’m n0t playing addresses all this through a war videogame played every day by millions of people: Call of Duty." (Mendeni)
I’m not playing
UPDATE

: On Free Pixel, Michael Nitsche writes:

"As one player who is currently trapped in the Modern Warfare world himself, the sudden distance from the hero is something that is something that bothers me a lot in this rollercoaster-only-for-the-hectic-of-the-moment game. It does everything in the book to mediate war as a visual spectacle, but the virtual “me” is utterly irrelevant. Even in the set death moments I cannot bring myself to even remotely connect – instead I feel more than mildly annoyed." (Michael Nitsche, Jan 25 2013)
LINK

: Marco Mendeni

related: Interview

Submitted by Matteo Bittanti

Read more