Event: Diversity in Games (April 8 2015, Los Angeles, California)

image from interactive.usc.edu


Title: “Diversity in Games”

Speakers: Anne Toole, Ekta Kumar, Stephanie Preovolos, Janine Tedford, Brian McDonald

Time: Wednesday, April 8, 4-6pm

Location: USC’s School of Cinematic Arts Interactive Media Building (SCI), Room 108

USC Interact
ive Media and Games Division in partnership with the International Game Developers Associationinvites the USC community and general public to a discussion and presentation regarding diversity in the games industry. The speakers will be presenting facts and strategies to promote diversity an

d educate others on how to be an ally.

Speakers:

Anne Toole, IGDA Board Member and Women in Games SIG Co-Chair
Anne Toole is a writer of games, television, webseries, and short fiction. Her credits include the Emmy-winning webseries THE LIZZIE BENNET DIARES and the WGA-nominated dark fantasy game THE WITCHER. Due to her transmedia experience, Anne has spoken at the inaugural Nokia OpenLab 2008 as well as about game design at GDC Europe, GDC Online, South by Southwest, the Login Game Conference, and Comic-con International. In addition to her work with the IGDA, she was appointed by the West Hollywood City Council to serve on the city’s Women’s Advisory Board. Anne graduated from Harvard with an ever-so-useful degree in Archaeology and suffers a minor zombie obsession.

Dr.Ekta Kumar, Director of USC Center for Women and Men
Ekta Kumar, Psy.D, has been named Director of the Center for Women and Men. Dr. Kumar comes to USC from the Loyola University Maryland counseling center, where she provided sound leadership in responding to sexual assault and other campus crises, provided individual, couples and group counseling, and served as a consultant and trainer for multicultural communities. She has facilitated numerous workshops including issues involving LGBTQA, gender and women of color, and she has presented at national conferences and published in national journals.

Stephanie Preovolos and Janine Tedford, Blizzard Entertainment, Human Resources

Brian McDonald, Game Designer at Activision / Infinity Ward
Brian McDonald has been an out-and-proud force in the game industry since 2008. He has worked on world class properties from Call of Duty to Hannah Montana, created award winning personal projects, and is a mentor with the IGDA mentors program. On the job, he is an outspoken proponent of diversity and inclusion who helped successfully push for female avatars in Call of Duty multiplayer. Brian earned a BS in Psychology & Computer Science from Rensselaer Polytechnic Institute (RPI) and currently works as a gameplay designer for Activision / Infinity Ward in Los Angeles, California. More info at www.bmcd.me — follow me @latestevolution

LINK:DIVERSITY IN GAMES @ USC

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