Event: SALONE LUDICO (April 4-9 2017, Milan, Italy)

image from www.hesge.ch
"DarkLight", Sarah Bourquin, Jessica Friedling, Valérie Pierrehumbert, Eun-Sun Lee © HEAD – Genève, Michel Giesbrecht image from www.hesge.ch"Penumbra", Margaux Charvolin, Isabel Viadest © HEAD – Genève, Michel GiesbrechtSALONE LUDICO @ Salone internazionale del Mobile di Milano 
Brera Design District 
c/o Mimmo Scognamiglio Gallery Arte Contemporanea 
Via Goito 7, 20121 Milan, Italy
M2 Moscova/Lanza M3 Turati 
Bus 43, 61, 94
 
A new exhibition on display at Mimmo Scognamiglio Gallery in Milan showcases 12 projects developed by twenty students of the Media Design Master in Geneva, Switzerland. It features, among other things, a videogame developed by Sébastien Beureux, Marianna Czwojdrak, Laurent Monnet and Vincent de Vevey that can be played by holding a long, lit match. My favorite is Penumbra, "an interactive storytelling machine exploring the concept of time through the physical and the ephemeral. As players turn the handle clockwise and counterclockwise, a character moves forward and backward in time, generating a short story that visitors can take home with them". Check it out:
Another brilliant art game is Penultimo, "a hybrid cocktail apparatus, inspired by the world of alchemy. As players descend into the depths of a smartphone game, their actions within the app concoct a unique elixir from the innards of the physical machine." It looks like this:
Check the article on Domus magazine for more information or visit the school's website:

"Designed and developed by the Media Design Master students of HEAD – Genève, Geneva School of Art and Design, within a scenography designed by students of the Visual Communication Department, this ”Salone” invites visitors to explore the nature of play. 

Projects range in scope and scale from robotic mixologists and domotic hi-fi to infinite rooms where space itself becomes the play station. For the more adventurous, an underground club proposes a redefinition of the seedy games room with updated parlour games of strategy and chance. 

The French « salon » is adapted from the Italian « salone » and principally describes a space for greeting visitors. In the 18th century, the term evolved to describe an exhibition space, showing exemplary works of art of its days. From this definition emerges the idea of a collective gathering, as in « Le salon des poètes », as well as the idea of a commercial space where goods and services can be brought to the public. With the invention of private, domestic spaces, the concept of the salon returns to the idea of reception and becomes a space where friends can be invited to play video games or watch the latest episode of a popular television series. "

LINK

:

Mimmo Scognamiglio gallery

(completely useless website: in typical Italian fashion, it has not been updated i

n years, click here instead).

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