Essay: Felan Parker's "An Art World for Artgames" (2012)
"Bringing together the insights of assemblage theory, pragmatist aesthetics, and the sociology of art, this paper examines the cultural legitimation of ‘artgames’ as a category of indie games with particularly high cultural status. Passage (PC, Mac, Linux, iOS, 2007) serves as a case study, demonstrating how a diverse range of factors and processes, including a conducive ‘opportunity space,’ changes in production, distribution, and reception, and the emergence of a critical discourse, collectively constitute an assemblage or ‘art world’ that establishes artgames as legitimate art (Baumann, 2007a; 2007b)." (Felan Parker, Loading..., Vol 7, No 11 (2013)
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