Essay: Douglas Edric Stanley's "Artifactual Playground" (2012)

Another sublime essay from Douglas Edric Stanley.

A tour de force that begins with William Higinbotham's invention...

"In 1958, the American physicist William Higinbotham created what is one of the first instances of what we would today call a modern “video game”. The game, named Tennis For Two, was built at the Brookhaven National Laboratory for their yearly open-house presentations of the lab’s activities. The game was built using an oscilloscope and a programmable analog computer, the Donner Model 30. It simulated a simple tennis match between two players, with a sideways perspective of the net and a ball bouncing back and forth, controlled by two player-manipulated inputs.

Although it would take a few more years, namely 1962 and the game “Spacewar”, before we could see the emergence of a true modern form of “gameplay”, “Tennis for Two” nevertheless contains enough basic elements of interactive play to connect it to more contemporary descendants, for example the iconic Nintendo hit, “Wii Tennis”. While there are a few missing details here and there, such as avatars, scoring and the various forms invented to interact with the machine, fundamentally there is very little that has changed since “Tennis for Two”. It contains all the modern tropes of animated algorithmic representation, namely a highly kinetic visual form that emerges in real-time from within the game via its gameplay. From this perspective, it is one of the forebears for “arcade” style games. The game is fast and dynamic, and only by interacting with the system does the image emerge" (Douglas Edric Stanley)
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Douglas Edric Stanley

Submitted by Matteo Bittanti

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