GAME ART
Game Art: Yann Bauquesne's "Another Nekropolis" (2011)
Yann Bauquesne's homage to Nekropilis (2002) by Tobias Bernstrup. link: Yann Bauquesne related Submitted by Matteo Bittanti
Matteo Bittanti is the co-author of GameScenes, art in the Age of Videogames with Domenico Quaranta. This website, which explores game-based artistic production, distributions, and discussion, was introduced in 2005.
GAME ART
Yann Bauquesne's homage to Nekropilis (2002) by Tobias Bernstrup. link: Yann Bauquesne related Submitted by Matteo Bittanti
EVENT
Robert Lendrum, Avatar, documentation of performance, 2010 "Avatar is a new media and performance-based work where the audience is invited to take complete control of their own performer via a video game remote control device. Live performers are transformed into robotic puppets that respond to their user'
GAME ART
"So what we do is put a character in the game that says, ‘I'm ready for sex,’ all the time, and we ask our female players to be that person.” - Sheri Graner Ray, female video game designer. Avatar plays upon the insecurities of the performer, exposing her,
ART GAME
Tom Betts, "qqq", quake mod, 2002 (Image source) "‘QQQ’ is an ambitious project, working with cutting edge technology and contemporary gaming culture. The work has developed from a series of game modifications that span the history of computer game development. Ever since the first home computers played
PHOTOGRAPHY
Leo Caillard, Art game, photography, 2010 Published on Amusement magazine, January 2010 link: Leo Caiilard (via Valentina Tanni, originally on Trendland) Submitted by Matteo Bittanti
Digital Print
Robert Overweg, Stairway To the Sky 2011 (Mafia 2) Robert Overweg, Apartment One 2011 (Mafia 2) Robert Overweg, Hotel 2011 (Mafia 2)Glossy print on dibond with plexiglas in front of photo 72 x 41 cm. Limited edition of 5. "Continuing to photograph in the virtual world I am
ART GAME
GameScenes is conducting a series of interviews with artists, critics, curators, and gallery owners operating in the field of Game Art, as part of our ongoing investigation of the social history of this fascinating artworld. Our goal is to illustrate the genesis and evolution of a phenomenon that changed the
EVENT
All images courtesy of the artist "“8 Beat Love” is a short performance by Ivan Franco and Lígia Teixeira, reflecting on the notion of videogame disembodiment, where the gamer is often projected through his/her avatar. This often leads to a sense of will and power that only the
GAME ART
"Starting with no sword and two lives A part of KLAP! '09 workshop (CZ). How we played Prince of Persia live. Live interactive interpretation of computer game prince of Persia." (vizage) link: vizage Submitted by Matteo Bittanti
GAME ART
"My Avatar Dance live performance draws inspiration from and gives homage to classic pantomime, vaudeville, and dance movements of the past, while updating their interactivity for the future. The routine includes variations of the Mirror Gag, Rope Pull and Ladder Climb Mime, Breakdancing Battle, and a Juggling Toss. To
EVENT
"Live performance by the German theatre/media arts group "Projekt A.R.I.E.L." (ARTificial Research In Electronical Live) in 2008 toying around on stage with the features of the FarCry SturmMod. Latter provides an environment in which the places and actions described by William Shakespeare
DOCUMENTARY
"The documentary is about the rise of video game culture and gamer concept. Videos were captured during the semi-finals WCG 2005 Turkey in Istanbul. The main idea is looking for the facts; how video games change our entertainment perspective and the vision. The concept of gamer is also