ART GAME
Video: "Critical Play: The Game as an Art Form" (May 17-18 2012, MoMa, NY)
LINK: MoMa Talks Submitted by Matteo Bittanti
Matteo Bittanti is the co-author of GameScenes, art in the Age of Videogames with Domenico Quaranta. This website, which explores game-based artistic production, distributions, and discussion, was introduced in 2005.
ART GAME
LINK: MoMa Talks Submitted by Matteo Bittanti
GAME ART
The third episode of Kent Sheely's fascinating "Ready for Action" series, now featuring two different games, Grand Theft Auto IV and Max Payne 3. "Ready for Action" is to 2012 what "Videos after Videogames" was in 1996. "The titular character Max
EVENT
LaVa Meeting Location and time: Monday, June 25th 7pm - 10pm 1320 N. WILTON PLACE. LOS ANGELES, CA 90028 (free parking anywhere in the parking lot) Eric Medine writes: "Our next meeting will take place next Monday, June 25th at StandardVision's Hollywood office. This time around we
ART GAME
Shaun Inman's new pixel-art FPS browser game is based on Kurt Vonnegut's classic Slaughterhouse-Five. LINK : Shaun Inman related: Charlie Hoey and Pete Smith's "The Great Gatsby" (2011) Submitted by Matteo Bittanti (via The Verge)
ART GAME
Pippin Barr, War Game, Flash game, 2012 From art game maker extraordinaire Pippin Barr comes another killer production, "War Game", an homage to the aesthetics of LCD handhelds games with a political message and haunting sound fx. As Barr wrote a few days ago, "The point of
VIDEO
This fascinating project by Andrew Norman Wilson is a 6-hour meditation video on physical space, virtual waves, and music, based on the overlooked Sega's videogame Ecco the Dolphin (1992). "ECCOS is based on an .mp4 video file of the gamer “RickyC” beating the Sega Genesis game Ecco
GAME
"Lisa Ma is interested in the fringes of society. From the ladies who are mad about cats to the communities campaigning to stop the extension of Heathrow Airport. Lisa is a designer and her role is to create platforms of engagement with these groups which are otherwise ignored by
DOCUMENTARY
"Beginning with early Atari and Nintendo video games, the 8-bit aesthetic has been a part of our culture for over 30 years. As it moved through the generations, 8-bit earned its independence from its video game roots. The idea of 8-bit now stands for a refreshing level of simplicity
GAME ART
Mark Tribe, Grunder Hill Road, Archival pigment print, courtesy of Momenta ArtMark Tribe, Rush Creek, Archival pigment print, courtesy of Momenta ArtMark Tribe, Bottsford Hollow, Archival pigment print, courtesy of Momenta ArtMark Tribe, Rare Earth, Archival pigment print, courtesy of Momenta ArtMark Tribe, Black Creek, Archival pigment print, courtesy of
GAME ART
Justin Berry, Purple Dusk (Medal of Honor), 2012, Archival Inkjet Print, 20 in x 16, 50.8 cm x 40.64, Edition 1 of 5 courtesy of Interstate Projects5Justin Berry, Purple Dusk (Medal of Honor), 2012, [detail] "In playing violent, war-themed, video games, Berry chooses to act against the
GAME ART
Eva and Franco Mattes aka 0100101110101101.ORG, Reenactment of Vito Acconci's Seedbed2010, Performance in Second Life and Plymouth Art CentreLINK: Eva and Franco Mattes aka 0100101110101101.ORG Submitted by Matteo Bittanti
GAME ART
These images - borrowed from Virtual Geographic, a relatively new Tumblr curated by a game photographer called James Pollock - are part of the documentation of his latest art project, i.e., a wall of 190 photos depicting video game spaces "printed and cut to resemble Polaroids". As