GAME ART
Game Art: Audio Visual's "VIDEOGAMES" (2012)
"Winter 1990. Everyone Around Me Was Hooked. Moments Went By Without Any Movement. GoodByeWinter" (Audio Visual) LINK : Audio Visual Submitted by Matteo Bittanti
Matteo Bittanti is the co-author of GameScenes, art in the Age of Videogames with Domenico Quaranta. This website, which explores game-based artistic production, distributions, and discussion, was introduced in 2005.
GAME ART
"Winter 1990. Everyone Around Me Was Hooked. Moments Went By Without Any Movement. GoodByeWinter" (Audio Visual) LINK : Audio Visual Submitted by Matteo Bittanti
GAME ART
Portuguese artist Sandra "s-ara" Araújo has created a series of impressive game-art mash-ups. "Tape Loading Error" is my favorite: "Animation exploring the visual culture of video games and the spread of popular gif files. The imagery of Magritte's surrealist paintings
ART GAME
"A problematization of Cory Arcangel's "I Shot Andy Warhol," which he created by hacking and rewriting the game "Hogan's Alley" for the NES." (Adam Rosenberg) LINK : Adam Rosenberg Submitted by Matteo Bittanti
GAME ART
Joseph Delappe, Work in Progress, 2012, (working title "The Terrorist Other"), polygon sculpture. Joseph Delappe is working on a new sculpture created from extracted Taliban avatar data from EA's Medal of Honor fps. As he explains on his website, "I've taken a Taliban
GAME ART
Dominic Hislop, Little Chance: Water Walk - DIY, Interactive computer game environment, 2012 German arist Hislop's "Adaptation of a reenactment of John Cage's 'Water Walk' - DIY" is an interactive audio walk in the virtual domestic environment of the artist's apartment. As
EVENT
Raquel Meyers and Goto80 31st January Performance Paper / Transmediale 013 22:30 to 23:30 – Café Global stage – Haus der Kulturen der Welt "Mind the Volcano is a text-based TV-performance with a typewriter logic. All the visuals consist of text characters, based on words and images from
GAME ART
"Untitled I-IV (After Dirk Skreber) is an iteration of After Cars (2012) inspired by Dirk Skreber's Car Crashes Sculptures. After creating a series of apocalyptic paintings of wrecked, impaled cars in desolated, apocalyptic environments (consider, for instance, the bewildering It Rocks Us So Hard Ho-Ho-
EVENT
Via Eric Medine: 8-Bit Palimpsesta LAVA fundraiser "This January LAVA is going to Mexico City for the LPM festival, a three-day multimedia event featuring audiovisual performances, VJing, workshops, panel discussion, product showcases presented by hundreds of VJs, audiovisual artists, new media professionals and thinkers from around the
PIXEL ART
At GameScenes we are mesmerized by Max Capacity's GIF series. The latest one pays homage to the classic SimCity. Pure love. LINK: Max Capacity Submitted by Matteo Bittanti
GAME ART
44th and Landis: Performance is a live sound art performance by American artist Margaret Noble. As she writes in her statement, 44th and Landis: Performance creates "an experimental narrative that blurs the lines between two distinctive time periods: 1980s urban culture and the Victorian era. Through music boxes, toys,
ESSAY
"Bringing together the insights of assemblage theory, pragmatist aesthetics, and the sociology of art, this paper examines the cultural legitimation of ‘artgames’ as a category of indie games with particularly high cultural status. Passage (PC, Mac, Linux, iOS, 2007) serves as a case study, demonstrating how a diverse range
ART GAME
Brown University's senior student Aimei Kutt's Sonata looks (and sounds) like a creative remake of Rez, but it's actually created from scratch in Java and OpenGL. This project was developed for a course titled 2D Game Engines in collaboration with Parker Porfilio. As Events