EVENT
EVENT: "Marco Mendeni's Deceptive Perceptions" (October 17 - December 8, 2013, Galleria Civica, Campione d'Italia)
LINK : Theca Lugano & Deceptive Perceptions LINK: Marco Mendeni Related
Matteo Bittanti is the co-author of GameScenes, art in the Age of Videogames with Domenico Quaranta. This website, which explores game-based artistic production, distributions, and discussion, was introduced in 2005.
EVENT
LINK : Theca Lugano & Deceptive Perceptions LINK: Marco Mendeni Related
ART GAME
Kieran Nolan is a lecturer with the Section of Creative Media at Dundalk Institute of Technology’s School of Informatics and Creative Arts, and a PhD researcher with the GV2 group and Arts Technology Research Lab at Trinity College, Dublin. He is also an external examiner for the MA in
3D ANIMATION
Notendo, Jon Baken, Josh Knapp, and Gabe Liberti, Membrane, 2013 The Oculus Rift is to 2013 what the Kinect was in 2010. That is: hundreds of artists will truly exploit its power while gaming companies will likely disappoint with boring VR variations of existing genres. One example is Notendo'
GAME ART
Kent Sheely's new Game Art project provocatively mixes the visuality of first-person shooters games with the aesthetics of another popular genre, YouTube tour videos. The result is a potentially lethal voyeuristic experience set in simulated spaces (Disneyworld, a truly dystopian-Escape from Toworrow kind of non-place)
GAME ART
Jeff Donaldson, MTPO PRG ROM, 2013 (Photos by John De Cristofaro) The latest work from glitch maestro Jeff Donaldson aka Notendo is a 6x5’ knit blanket design based on the program ROM data for the classic boxing game Mike Tyson’s Punch Out!! released by Nintendo on the NES in
GAME
Jed Henry and Dave Bull re-imagine The Legend of Zelda and Donkey Kong in ukiyo-e style (source, via Hyperallergic) Andrew Webster (The Verge) on Atari 2600 games cover art. Rainer Sigl (Videogame Tourism) talks to Dan Pinchbeck (Dear Esther, Everybody's Gone To The Rapture). Jed Henry
Jon Rafman
Jon Rafman, A Man Digging, machinima, 2013 * * * * Installation view (images: Zach Feur Gallery, NY) From the press release: "In A Man Digging, a virtual flaneur undertakes an evocative journey through the uncanny spaces of video game massacres in Max Payne 3. In a re-visioning of the game, Rafman
EVENT
GameScenes is conducting a series of interviews with artists, critics, curators, and gallery owners operating in the field of Game Art, as part of an ongoing investigation of the social history of this fascinating artworld. Our goal is to illustrate the genesis and evolution of a phenomenon that changed the
3D ANIMATION
I admit it: I am super super late to the party. As always. Anyhow, thanks to McKenzie Wark, I have just "discovered" the work of SaveMe Oh, and I can't stop watching these incredible machinima. By the way, SaveMe Oh is a "dutch theatredirector with
GAME ART
23N!, Sonata per Mario, 2008 (source: 23N!) Sonata per Mario is a project based on the "detournement" of the game "Super Mario Bros." and the keyholders "Soundrop" developed in 2008 by 23N!. How does that work? "The players use the eight Soundrops of
GAME ART
23N!, The DualShockerz, modified PlayStation controllers, 2013 23N! is a Japanese noise performer working exclusively with homemade gear. His works include circuit bent toys, use of sensors to produce sound, homemade instruments. He performs solo and regularly collaborates with other artists in various fields. Recently, he has been particularly interested
GAME ART
23N!, Algorithmic Music Game Controller, modified PlayStation controllers, 201323N! is a Japanese noise performer working exclusively with homemade gear. His works include circuit bent toys, use of sensors to produce sound, homemade instruments. He performs solo and regularly collaborates with other artists in various fields. Recently, he has been particularly