Game Art: Akihiko Taniguchi's practice for in-game photography/virtual photography “selfie” (2018)
It does not get more meta than this.
It does not get more meta than this.
Mitchell F. Chan, Workers’ Playtime 10 October–21 November 2026 DE SARTHE 2/F, Block A, Vita Tower, 29 Wong Chuk Hang Road, Hong Kong Tuesday–Saturday, 11 am–7 pm Mitchell F. Chan turns Hong Kong’s DE SARTHE into an arcade rigged against its players, where playing becomes
In a new game published by Fantasia Malware, a sentient house confronts the creatures living in its interior and the consequences of a history it cannot remember. Gabriel Helfenstein turns architecture into an anatomy of inherited trauma, and leaves room for repair. A house wakes up. It has no legs
Hack the Game: Game Art, Subversive Practices and Videogame Imaginaries November 9–11, 2026 Al-Fakhar Gallery, Institut National des Beaux-Arts, Tétouan, Morocco Opening: Monday, November 9, 6 p.m. Visiting hours: Tuesday, November 10, and Wednesday, November 11, 2–6 p.m. Colloquium: November 10–11, 2026 Conference
Japanese publisher BNN will release NEW GAME ART: New Art and Practices around Games (ニューゲームアート ゲームをめぐる新しい芸術とその実践) on November 18, 2026. Edited by Yusuke Shono and game journalist Hajime Kasai, the 224-page volume surveys 357 international works across twenty chapters, accompanied by ten critical essays from artists, scholars and game