Game Art: Hugo Arcier's "11 EXECUTIONS" (2015)
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Hugo ArcierSubmitted by Matteo Bittanti
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Hugo ArcierSubmitted by Matteo Bittanti
Press ‘H’ near Lago Zancudo and Grand Theft Auto V starts to behave strangely. The mission markers, heists and side quests recede; instead, an audio essay fades in and will not go away. The game’s camera steers you through reeds and mud, scripted events punctuate the trip, and a
Allen-Golder Carpenter Same Things Make Us Laugh, Make Us Cry Pt. 2, Witness, Act 1: Black Noise Derosia, New York September 10 – November 10 2025 Walk into Derosia for Same Things Make Us Laugh, Make Us Cry Pt. 2, Witness, Act 1: Black Noise and you are met, first of
For the 2023 exhibition Re_spawn, also at The Hole, Zefeldt revisited GTA V and GTA Online after several years of technical and conceptual refinement. Here, the emphasis falls more explicitly on avatar identity and the blurring of realities. The show consists of paintings drawn from sessions in which his
Benjamin Poynter has spent more than a decade using game engines as instruments of introspection. From the VR allegory Story Generating Apparatus to the machinima-adjacent CHEnd and the arcade installation Everything Not Saved Will Be Lost, his projects trade adrenaline for memory and self-narration. With Memory Tapes | Immersive and Mixed