Game Art: Scott Kildall's "Player Two" (2013, in progress)

Share

Scott Kildall's new project is titled Player Two, developed during a rotoscoping workshop. As he explains, "Using my Android phone, I had a friend shoot a gesture of me acting like a video game fighter. Then, I isolated 24 frames of this action and used Photoshop to trace an outline of the basic figure. In successive iterations, I detailed the hair, shoes, pants and shirt. Then, I brought this into Processing and added backgrounds from scenes for existing videogames. The projectiles are also 4-frame hand-drawn PNG files which move from right to left. Using Processing's video output functions, I generated this short (rough version) sample video." (Scott Kildall)

LINK:

Scot Kildall

Related: Playing Duchamp (2010)

Submitted by Matteo Bittanti

Read more

EVENT: RESILIENT GLITCHES / HYPERNOMA (5-14 JUNE 2026, GRAZ, AUSTRIA)

RESILIENT GLITCHES / HYPERNOMA Programme focus: Media art, game culture, digital play, activism, workshops, lectures, performances, pitches Selected participants: Zentrum für politische Schönheit, 2girls1comp, Babak Ahteshamipour, total refusal, Margarete Jahrmann, David Szauder, Paul Feigelfeld, Johanna Pirker, Günther Friesinger, Christof Ressi Game studio meet up: Subotron, Bongfish, Causa Creations, Microbird Games, Game

By Matteo

JOB OPENING: FULL PROFESSOR FOR TIME-BASED MEDIA AT HTWG KONSTANZ, GERMANY (DEADLINE: JUNE 10 2026)

Application deadline: 10 June 2026 Start date: 1 March 2027 Institution: HTWG Konstanz, University of Applied Sciences Position: Full Professor for Time-based Media Salary bracket: W2 Application link: https://www.htwg-konstanz.de/hochschule/die-hochschule-als-arbeitgeberin/onlinebewerbung HTWG Konstanz, the University of Applied Sciences in Constance, Germany, is seeking a full professor

By Matteo