Game Art: Dan O' Neill's "Street Fighter Motion Sculptures" (2013)
Submitted by Matteo Bittanti
Submitted by Matteo Bittanti
Real weapon digital video (1920 x 1080), color, sound, 18’ 36”, 2018, n/a. created by Anna Rotaenko Structured around a twelve-step recovery model, Real Weapon transposes the logic of addiction onto the exhausted figure of the precarious artist. Replacing “God” with “Art” and substituting substance dependency with structural entrapment
iam8bit 20th Anniversary Art Show Studio 8, 614 E 12th St., Los Angeles, CA 90015 Saturday–Sunday, 8–9 November 2025 (open to the public) Curated by Jon M. Gibson and Amanda White Register for free on Eventbrite Los Angeles–based creative studio iam8bit is returning to its gallery origins
The house of Pikachu: art, anime, and pop culture 17 October 2025 – 15 March 2026 Curated by Owen Duffy (Nancy C. Allen Curator and Director of Exhibitions) Asia Society Texas Center, 1370 Southmore Blvd, Houston, TX 77004 Wed, Fri–Sun 10am–5pm; Thu 12–7pm. General admission $8; free for
Narrating [with] the Videogame Image Barcelona, 28–29 November 2025 Fundación Foto Colectania C/ Passeig Picasso, 14 08003 Barcelona Spain Fundación Foto Colectania, in collaboration with ArsGames, presents a two-day programme on the videogame image, its narrative capacities and intersections with photography, digital art, and cinema. The event forms part