Cameron Kunzelman is a Conceptual Game Artist.
Cameron Kunzelman looks like this
Cameron Kunzelman is also a graduate student at Georgia State University in the Moving Image program.
Cameron Kunzelman did this: What is it like to be like a Thing?
And this: Smash the Patriarchy.
Cameron Kunzelman blogs here.
Here's how Cameron Kunzelman describes his latest project.
Mind you, this is not his Artist Statement.
It's more like a peek into Cameron Kunzelman's mind.
"I'm launching a Kickstarter. The kickstarter is a parody of kickstarter. It does every single thing that you can do wrong in a kickstarter, well, wrong. The name isn't representative of the product. There is no real product to speak of, at least not one unique to the kickstarter itself. The video is a series of cliches read through a computer.
But the point of the project is to point at the strangeness of this new development in game creation. For kickstarter to "work," a developer has to have a full-fledged idea that appeals to a demographic with a high level of disposable income. It means that games full of cliches, nostalgia, and dependent on already-present desires are the ones most likely to be funded and created. So I created a kickstarter that takes that to its absolutely ridiculous extreme--a product that is a "twist" on a familiar setup from the childhoods of thirty-something middle class consumers." (CK)
Here's the official description:
"I am running this Kickstarter to fund a game that I am, tentatively, calling Funeral. The basic concept of the game is that it will be a five to ten minute RPG about going to a funeral. It is patterned off of the opening of Dragon Warrior, a game that I last played like twenty years ago. But I have fond memories.
What is the $200 for? Time, mostly. Having to make a product because someone gave me money for it is a prime motivating factor. More than that, the $200 pays for late-night coffee. It is also an amazing excuse for working on the project--when I am invited out or expected to participate in social activities, I will say "Sorry chaps, I owe a game to some consumers!" So when I say that I would like $200 to make Funeral, what I am saying is that this Kickstarter is going to be used to push Funeral out in a timely manner. It is going to fund the development of the project and subsidize the things I do in my life during the development time." (Cameron Kunzelman)
We need to talk about this. We all want to play Funeral.
But first, you MUST support his Kickstarter.
LINK: Cameron Kunzelman
Submitted by Matteo Bittanti