Links: Game Art around the web

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- Keith Stuart talks to Jason Nelson:

"Operating somewhere in between all of those is digital poet and artist Jason Nelson. Born in Oklahoma but now based on the East coast of Australia, Nelson has been producing thought-provoking and anger-baiting interactive works for years, the best known examples being Flash-based titles Game, Game, Game And Again Game and its sequel, I made this. You play this. We are Enemies.

Recently, he has produced two new, and typically messy, strange and unsettling works, Six-Sided Strange and Scrape Scraperteeth, the latter commissioned by the San Francisco Gallery of Modern Art. They bear all of Nelson's trademarks – seemingly stream-of-consciousness text clips, hectic presentation and guarded messaging – and they push at the boundaries of what can be called a game." (Keith Stuart, The Guardian, Sept 13 2011)

- Keith Stuart talks to painter John Clar:

image from static.guim.co.ukJon Car, "Sense of Detachment", oilon canvas, 2010

"For 15 years John Clark worked as an artist in the video games industry, rising to the position of Art Director at Sony Computer Entertainment Europe and working on leading titles like Killzone and Little Big Planet. But before his lengthy stint in the interactive entertainment industry, he'd studied at Oxford University's Ruskin school of Fine Art and Drawing, later moving to Scotland to help found the Glasgow Sculpture Studios and to lecture at Grey's School of Art in Aberdeen.

In early 2010, he quit games and went back to painting, earlier this year appearing in BBC2's 'Show Me The Monet' series. Interested in the jostling relationships that exist between competing men in corporate environments, his paintings revolve around bizarre office bust-ups and futile workplace aggression. He says his style was once described by a visitor to his studio as, "a mixture of Goya, Monsieur Hulot's Holiday and Muybridge." (Keith Stuart, The Guardian, Sept 13 2011)

- Tetris installation controlled by DDR Mats.

Color Kinetic LEDs in laser cut acrylic tubes set in chip-board matrix. Credit Leah Alpert & Russell Cohen. Hardware Design Credit Andrew Carlson.



More Game Art Links Around The Web: 09/01/2011, 08/28/2011

Submitted by Matteo Bittanti

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