Game Art: Hugo Arcier's "Limbus" (2011)
"Sometimes a bug in a video game can be magic. It gives the keys to a normally unexplored area, beyond, in the limbo of the game." (Hugo Arcier)
Link: Hugo Arcier
Submitted by Matteo Bittanti
"Sometimes a bug in a video game can be magic. It gives the keys to a normally unexplored area, beyond, in the limbo of the game." (Hugo Arcier)
Link: Hugo Arcier
Submitted by Matteo Bittanti
Accidents digital video (1920 x 1080), color, sound, 17’, 2025, Hong Kong created by Edwin Lo December 5–18 2025 Introduced by Matteo Bittanti vral.org Set inside the simulated Hong Kong of Sleeping Dogs (2012), Accidents is an observational machinima about a city that keeps running through failure. Lo
Designing the Infinite: Virtual Worldbuilding in Art & Gaming December 6, 2025–April 12, 2026 California Center for the Arts Museum At the California Center for the Arts, Escondido 340 North Escondido Boulevard Escondido, California 92025 Designing the Infinite: Virtual Worldbuilding in Art & Gaming brings together an international group
AI and the Paradox of Agency March 13, 2026–January 17, 2027 Opening: March 13, 5pm–12am, with talks and presentations, tours, workshop, DJ and bar Bildmuseet at Umeå University Östra Strandgatan 30B Umeå, 903 33 Sweden From March 13, 2026 to January 17, 2027, Bildmuseet in Umeå, Sweden turns
Briar Dickey, Max Haiven, Konstanze N’Guessan, Sarah Thorne, Thomas Spies invite submissions for a special issue of Eludamos titled What are Antifascist Games? Below is the full call for papers: “In many places around the world, the fascist threat is rising. Far right, neonationalist and ultra-conservative parties, politicians, and