Game Art: Hugo Arcier's "Limbus" (2011)
"Sometimes a bug in a video game can be magic. It gives the keys to a normally unexplored area, beyond, in the limbo of the game." (Hugo Arcier)
Link: Hugo Arcier
Submitted by Matteo Bittanti
"Sometimes a bug in a video game can be magic. It gives the keys to a normally unexplored area, beyond, in the limbo of the game." (Hugo Arcier)
Link: Hugo Arcier
Submitted by Matteo Bittanti
Awakening Armageddon Plan digital video/machinima, color, sound, 12 min 06 sec, 2026, Hong Kong created by Wai-Keung Hui vral.org In 2025, newly declassified British government files disclosed a contingency plan drawn up in 1989 to evacuate millions of Hong Kong residents before the 1997 handover. Officials called
F(R)ICTION: art et jeux 8th ELEKTRA International Digital Art Biennale Curated by Lynn Hughes and Ida Toft October 15–November 15, 2026 Arsenal art contemporain Montréal 2020 rue William, Montréal, Québec The exhibition is open Wednesday through Friday from 11 a.m. to 9 p.m. and Saturday
essential information Escape > Control > Play: The Art of the Video Game Leonard Pearlstein Gallery, Drexel University URBN Annex, 3401 Filbert Street, Philadelphia October 13–December 12, 2026 Opening reception: October 15, 5:00–7:30 p.m Admission is free On October 13, Philadelphia’s Leonard Pearlstein Gallery
Space_invaders.exe video and video game-based moving image, colour and black-and-white, sound, single screen, 11 min, The Netherlands / Syria, 2024 created by Malaz Usta space_invaders.exe places the visual grammar of arcade threat alongside the bureaucratic demand that displaced people account for themselves. The film